aboutsummaryrefslogtreecommitdiff
path: root/launcher/minecraft/mod/tasks/LocalShaderPackParseTask.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'launcher/minecraft/mod/tasks/LocalShaderPackParseTask.cpp')
-rw-r--r--launcher/minecraft/mod/tasks/LocalShaderPackParseTask.cpp113
1 files changed, 113 insertions, 0 deletions
diff --git a/launcher/minecraft/mod/tasks/LocalShaderPackParseTask.cpp b/launcher/minecraft/mod/tasks/LocalShaderPackParseTask.cpp
new file mode 100644
index 00000000..a9949735
--- /dev/null
+++ b/launcher/minecraft/mod/tasks/LocalShaderPackParseTask.cpp
@@ -0,0 +1,113 @@
+// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
+//
+// SPDX-License-Identifier: GPL-3.0-only
+
+/*
+ * Prism Launcher - Minecraft Launcher
+ * Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#include "LocalShaderPackParseTask.h"
+
+#include "FileSystem.h"
+
+#include <quazip/quazip.h>
+#include <quazip/quazipdir.h>
+#include <quazip/quazipfile.h>
+
+namespace ShaderPackUtils {
+
+bool process(ShaderPack& pack, ProcessingLevel level)
+{
+ switch (pack.type()) {
+ case ResourceType::FOLDER:
+ return ShaderPackUtils::processFolder(pack, level);
+ case ResourceType::ZIPFILE:
+ return ShaderPackUtils::processZIP(pack, level);
+ default:
+ qWarning() << "Invalid type for shader pack parse task!";
+ return false;
+ }
+}
+
+bool processFolder(ShaderPack& pack, ProcessingLevel level)
+{
+ Q_ASSERT(pack.type() == ResourceType::FOLDER);
+
+ QFileInfo shaders_dir_info(FS::PathCombine(pack.fileinfo().filePath(), "shaders"));
+ if (!shaders_dir_info.exists() || !shaders_dir_info.isDir()) {
+ return false; // assets dir does not exists or isn't valid
+ }
+ pack.setPackFormat(ShaderPackFormat::VALID);
+
+ if (level == ProcessingLevel::BasicInfoOnly) {
+ return true; // only need basic info already checked
+ }
+
+ return true; // all tests passed
+}
+
+bool processZIP(ShaderPack& pack, ProcessingLevel level)
+{
+ Q_ASSERT(pack.type() == ResourceType::ZIPFILE);
+
+ QuaZip zip(pack.fileinfo().filePath());
+ if (!zip.open(QuaZip::mdUnzip))
+ return false; // can't open zip file
+
+ QuaZipFile file(&zip);
+
+ QuaZipDir zipDir(&zip);
+ if (!zipDir.exists("/shaders")) {
+ return false; // assets dir does not exists at zip root
+ }
+ pack.setPackFormat(ShaderPackFormat::VALID);
+
+ if (level == ProcessingLevel::BasicInfoOnly) {
+ zip.close();
+ return true; // only need basic info already checked
+ }
+
+ zip.close();
+
+ return true;
+}
+
+bool validate(QFileInfo file)
+{
+ ShaderPack sp{ file };
+ return ShaderPackUtils::process(sp, ProcessingLevel::BasicInfoOnly) && sp.valid();
+}
+
+} // namespace ShaderPackUtils
+
+LocalShaderPackParseTask::LocalShaderPackParseTask(int token, ShaderPack& sp) : Task(nullptr, false), m_token(token), m_shader_pack(sp) {}
+
+bool LocalShaderPackParseTask::abort()
+{
+ m_aborted = true;
+ return true;
+}
+
+void LocalShaderPackParseTask::executeTask()
+{
+ if (!ShaderPackUtils::process(m_shader_pack))
+ return;
+
+ if (m_aborted)
+ emitAborted();
+ else
+ emitSucceeded();
+}