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author | Petr Mrázek <peterix@gmail.com> | 2016-04-10 15:53:05 +0200 |
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committer | Petr Mrázek <peterix@gmail.com> | 2016-05-01 00:00:14 +0200 |
commit | b6d455a02bd338e9dc0faa09d4d8177ecd8d569a (patch) | |
tree | 41982bca1ede50049f2f8c7109dd18edeefde6d0 /libraries/logic/minecraft/AssetsUtils.h | |
parent | 47e37635f50c09b4f9a9ee7699e3120bab3e4088 (diff) | |
download | PrismLauncher-b6d455a02bd338e9dc0faa09d4d8177ecd8d569a.tar.gz PrismLauncher-b6d455a02bd338e9dc0faa09d4d8177ecd8d569a.tar.bz2 PrismLauncher-b6d455a02bd338e9dc0faa09d4d8177ecd8d569a.zip |
NOISSUE reorganize and document libraries
Diffstat (limited to 'libraries/logic/minecraft/AssetsUtils.h')
-rw-r--r-- | libraries/logic/minecraft/AssetsUtils.h | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/libraries/logic/minecraft/AssetsUtils.h b/libraries/logic/minecraft/AssetsUtils.h deleted file mode 100644 index 90251c2d..00000000 --- a/libraries/logic/minecraft/AssetsUtils.h +++ /dev/null @@ -1,48 +0,0 @@ -/* Copyright 2013-2015 MultiMC Contributors - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include <QString> -#include <QMap> -#include "net/NetAction.h" -#include "net/NetJob.h" - -struct AssetObject -{ - QString getRelPath(); - QUrl getUrl(); - QString getLocalPath(); - NetActionPtr getDownloadAction(); - - QString hash; - qint64 size; -}; - -struct AssetsIndex -{ - NetJobPtr getDownloadJob(); - - QString id; - QMap<QString, AssetObject> objects; - bool isVirtual = false; -}; - -namespace AssetsUtils -{ -bool loadAssetsIndexJson(QString id, QString file, AssetsIndex* index); -/// Reconstruct a virtual assets folder for the given assets ID and return the folder -QDir reconstructAssets(QString assetsId); -} |