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+/* Copyright 2013-2021 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "MinecraftAccount.h"
+
+#include <QObject>
+#include <QVariant>
+#include <QAbstractListModel>
+#include <QSharedPointer>
+
+/*!
+ * List of available Mojang accounts.
+ * This should be loaded in the background by MultiMC on startup.
+ */
+class AccountList : public QAbstractListModel
+{
+ Q_OBJECT
+public:
+ enum ModelRoles
+ {
+ PointerRole = 0x34B1CB48
+ };
+
+ enum VListColumns
+ {
+ // TODO: Add icon column.
+ NameColumn = 0,
+ ProfileNameColumn,
+ TypeColumn,
+
+ NUM_COLUMNS
+ };
+
+ explicit AccountList(QObject *parent = 0);
+
+ const MinecraftAccountPtr at(int i) const;
+ int count() const;
+
+ //////// List Model Functions ////////
+ QVariant data(const QModelIndex &index, int role) const override;
+ virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
+ virtual int rowCount(const QModelIndex &parent) const override;
+ virtual int columnCount(const QModelIndex &parent) const override;
+ virtual Qt::ItemFlags flags(const QModelIndex &index) const override;
+ virtual bool setData(const QModelIndex &index, const QVariant &value, int role) override;
+
+ void addAccount(const MinecraftAccountPtr account);
+ void removeAccount(QModelIndex index);
+ int findAccountByProfileId(const QString &profileId) const;
+
+ /*!
+ * Sets the path to load/save the list file from/to.
+ * If autosave is true, this list will automatically save to the given path whenever it changes.
+ * THIS FUNCTION DOES NOT LOAD THE LIST. If you set autosave, be sure to call loadList() immediately
+ * after calling this function to ensure an autosaved change doesn't overwrite the list you intended
+ * to load.
+ */
+ void setListFilePath(QString path, bool autosave = false);
+
+ bool loadList();
+ bool loadV2(QJsonObject &root);
+ bool loadV3(QJsonObject &root);
+ bool saveList();
+
+ MinecraftAccountPtr activeAccount() const;
+ void setActiveAccount(const QString &profileId);
+ bool anyAccountIsValid();
+
+signals:
+ void listChanged();
+ void activeAccountChanged();
+
+public slots:
+ /**
+ * This is called when one of the accounts changes and the list needs to be updated
+ */
+ void accountChanged();
+
+protected:
+ /*!
+ * Called whenever the list changes.
+ * This emits the listChanged() signal and autosaves the list (if autosave is enabled).
+ */
+ void onListChanged();
+
+ /*!
+ * Called whenever the active account changes.
+ * Emits the activeAccountChanged() signal and autosaves the list if enabled.
+ */
+ void onActiveChanged();
+
+ QList<MinecraftAccountPtr> m_accounts;
+
+ MinecraftAccountPtr m_activeAccount;
+
+ //! Path to the account list file. Empty string if there isn't one.
+ QString m_listFilePath;
+
+ /*!
+ * If true, the account list will automatically save to the account list path when it changes.
+ * Ignored if m_listFilePath is blank.
+ */
+ bool m_autosave = false;
+};