diff options
Diffstat (limited to 'launcher/minecraft/auth/AccountTask.cpp')
-rw-r--r-- | launcher/minecraft/auth/AccountTask.cpp | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/launcher/minecraft/auth/AccountTask.cpp b/launcher/minecraft/auth/AccountTask.cpp new file mode 100644 index 00000000..c06be42b --- /dev/null +++ b/launcher/minecraft/auth/AccountTask.cpp @@ -0,0 +1,69 @@ +/* Copyright 2013-2021 MultiMC Contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "AccountTask.h" +#include "MinecraftAccount.h" + +#include <QObject> +#include <QString> +#include <QJsonObject> +#include <QJsonDocument> +#include <QNetworkReply> +#include <QByteArray> + +#include <Env.h> + +#include <BuildConfig.h> + +#include <QDebug> + +AccountTask::AccountTask(AccountData *data, QObject *parent) + : Task(parent), m_data(data) +{ + changeState(STATE_CREATED); +} + +QString AccountTask::getStateMessage() const +{ + switch (m_accountState) + { + case STATE_CREATED: + return "Waiting..."; + case STATE_WORKING: + return tr("Sending request to auth servers..."); + case STATE_SUCCEEDED: + return tr("Authentication task succeeded."); + case STATE_FAILED_SOFT: + return tr("Failed to contact the authentication server."); + case STATE_FAILED_HARD: + return tr("Failed to authenticate."); + default: + return tr("..."); + } +} + +void AccountTask::changeState(AccountTask::State newState, QString reason) +{ + m_accountState = newState; + setStatus(getStateMessage()); + if (newState == STATE_SUCCEEDED) + { + emitSucceeded(); + } + else if (newState == STATE_FAILED_HARD || newState == STATE_FAILED_SOFT) + { + emitFailed(reason); + } +} |