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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-01-16 00:15:03 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-01-16 00:15:03 -0500
commit00bd9d19a183635813376bd194333ea2b97ecfb3 (patch)
tree4d8587a37b03721faeb9dcfd12f815b7d1051a1b
parent7e8d11ca3aff9a7e741127cd5fd35d073c381ec9 (diff)
downloadSMAPI-00bd9d19a183635813376bd194333ea2b97ecfb3.tar.gz
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SMAPI-00bd9d19a183635813376bd194333ea2b97ecfb3.zip
bump min game version to 1.5.6
That avoids error reports on mods when pirated players have an older 1.5.5 build that break mods, and ensures that the new build number shown in the SMAPI log is available.
-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI/Constants.cs2
2 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 50eb416b..1a6f4078 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -3,6 +3,7 @@
# Release notes
## Upcoming release
* For players:
+ * **Increased minimum game version to Stardew Valley 1.5.6.**
* Added automatic fix for custom maps which don't have a required tilesheet.
* Added automatic save recovery when the custom farm type isn't available anymore.
* Added the new game build number to the SMAPI console + log.
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index c86acd0a..9e0ba79f 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -65,7 +65,7 @@ namespace StardewModdingAPI
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion(EarlyConstants.RawApiVersion);
/// <summary>The minimum supported version of Stardew Valley.</summary>
- public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.5");
+ public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.6");
/// <summary>The maximum supported version of Stardew Valley.</summary>
public static ISemanticVersion MaximumGameVersion { get; } = null;