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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-07-14 14:55:31 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:49:28 -0400 |
commit | 1053232c2039a2815baf2cfa99fe8c554d1350a9 (patch) | |
tree | 5d541542e62946d12b6f92f8cb778124842bd4f8 | |
parent | 4f7d861ce4767259a556607a167481e074ec4f4c (diff) | |
download | SMAPI-1053232c2039a2815baf2cfa99fe8c554d1350a9.tar.gz SMAPI-1053232c2039a2815baf2cfa99fe8c554d1350a9.tar.bz2 SMAPI-1053232c2039a2815baf2cfa99fe8c554d1350a9.zip |
add asset propagation for DayTimeMoneyBox buttons
-rw-r--r-- | docs/release-notes.md | 2 | ||||
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 5 |
2 files changed, 6 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 9980c310..404424e7 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -29,7 +29,7 @@ These changes have not been released yet. * Added support for content pack translations. * Added fields and methods: `IContentPack.HasFile`, `Context.IsGameLaunched`, and `SemanticVersion.TryParse`. * Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose. - * Added asset propagation for critter textures. + * Added asset propagation for critter textures and `DayTimeMoneyBox` buttons. * The installer now recognises custom game paths stored in `stardewvalley.targets`, if any. * When a mod is incompatible, the trace logs now list all detected issues instead of the first one. * Removed all deprecated APIs. diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index b000d503..3fbca04a 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -293,6 +293,11 @@ namespace StardewModdingAPI.Metadata case "loosesprites\\cursors": // Game1.LoadContent Game1.mouseCursors = content.Load<Texture2D>(key); + foreach (DayTimeMoneyBox menu in Game1.onScreenMenus.OfType<DayTimeMoneyBox>()) + { + foreach (ClickableTextureComponent button in new[] { menu.questButton, menu.zoomInButton, menu.zoomOutButton }) + button.texture = Game1.mouseCursors; + } return true; case "loosesprites\\daybg": // Game1.LoadContent |