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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-24 20:55:19 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-24 20:55:19 -0500 |
commit | 2151625898fcad388a29c17f92de4bf26c2c091d (patch) | |
tree | c905e48590c85911288e133fceb0de1a3117fdd8 | |
parent | 89cb791cae0db9637be051db1a1543a8b1ee4745 (diff) | |
download | SMAPI-2151625898fcad388a29c17f92de4bf26c2c091d.tar.gz SMAPI-2151625898fcad388a29c17f92de4bf26c2c091d.tar.bz2 SMAPI-2151625898fcad388a29c17f92de4bf26c2c091d.zip |
add release note, fix docblock
-rw-r--r-- | release-notes.md | 1 | ||||
-rw-r--r-- | src/StardewModdingAPI/Framework/SContentManager.cs | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/release-notes.md b/release-notes.md index d6fb4b5b..d157c06a 100644 --- a/release-notes.md +++ b/release-notes.md @@ -9,6 +9,7 @@ For players: * Simplified error messages when a mod can't be loaded. * Simple nested mod folders are now recognised by SMAPI (e.g. `ModName-1.0\ModName\manifest.json`). * Fixed game's debug output being shown in the console for all users. +* Fixed the game-outdated error not pausing before exit. * Fixed installer errors for some players when deleting files. * Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe. * Fixed installer not recognising Linux/Mac paths starting with `~/` or containing an escaped space. diff --git a/src/StardewModdingAPI/Framework/SContentManager.cs b/src/StardewModdingAPI/Framework/SContentManager.cs index 24237c63..2a876d72 100644 --- a/src/StardewModdingAPI/Framework/SContentManager.cs +++ b/src/StardewModdingAPI/Framework/SContentManager.cs @@ -55,7 +55,7 @@ namespace StardewModdingAPI.Framework : reflection.GetPrivateMethod(this, nameof(this.NormaliseKeyForMono)); } - /// <summary>Load an asset that has been processed by the Content Pipeline.</summary> + /// <summary>Load an asset that has been processed by the content pipeline.</summary> /// <typeparam name="T">The type of asset to load.</typeparam> /// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param> public override T Load<T>(string assetName) |