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-rw-r--r--release-notes.md1
-rw-r--r--src/StardewModdingAPI/Framework/SContentManager.cs2
2 files changed, 2 insertions, 1 deletions
diff --git a/release-notes.md b/release-notes.md
index d6fb4b5b..d157c06a 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -9,6 +9,7 @@ For players:
* Simplified error messages when a mod can't be loaded.
* Simple nested mod folders are now recognised by SMAPI (e.g. `ModName-1.0\ModName\manifest.json`).
* Fixed game's debug output being shown in the console for all users.
+* Fixed the game-outdated error not pausing before exit.
* Fixed installer errors for some players when deleting files.
* Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe.
* Fixed installer not recognising Linux/Mac paths starting with `~/` or containing an escaped space.
diff --git a/src/StardewModdingAPI/Framework/SContentManager.cs b/src/StardewModdingAPI/Framework/SContentManager.cs
index 24237c63..2a876d72 100644
--- a/src/StardewModdingAPI/Framework/SContentManager.cs
+++ b/src/StardewModdingAPI/Framework/SContentManager.cs
@@ -55,7 +55,7 @@ namespace StardewModdingAPI.Framework
: reflection.GetPrivateMethod(this, nameof(this.NormaliseKeyForMono));
}
- /// <summary>Load an asset that has been processed by the Content Pipeline.</summary>
+ /// <summary>Load an asset that has been processed by the content pipeline.</summary>
/// <typeparam name="T">The type of asset to load.</typeparam>
/// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
public override T Load<T>(string assetName)