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author | Mike Weaver <miketweaver@users.noreply.github.com> | 2017-07-27 22:06:25 -0600 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-28 00:10:40 -0400 |
commit | 4dd197068ec556d146e7e822b3a22b217c902a95 (patch) | |
tree | 8f476db4a8e004899c8786d72738ca7d6d071919 | |
parent | 285c0448fd6f8c90fa05dc668dd27f452fa513ab (diff) | |
download | SMAPI-4dd197068ec556d146e7e822b3a22b217c902a95.tar.gz SMAPI-4dd197068ec556d146e7e822b3a22b217c902a95.tar.bz2 SMAPI-4dd197068ec556d146e7e822b3a22b217c902a95.zip |
mark debugging support as Windows-only in readme (#4)
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -50,7 +50,7 @@ Notes: * To customise the folder name, just replace `$(MSBuildProjectName)` with the folder name you want. * If your project references another mod, make sure the reference is [_not_ marked 'copy local'](https://msdn.microsoft.com/en-us/library/t1zz5y8c(v=vs.100).aspx). -### Debug into the mod code +### Debug into the mod code (Windows Only) Stepping into your mod code when the game is running is straightforward, since this package injects the configuration automatically. To do it: |