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authorMike Weaver <miketweaver@users.noreply.github.com>2017-07-27 22:06:25 -0600
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-28 00:10:40 -0400
commit4dd197068ec556d146e7e822b3a22b217c902a95 (patch)
tree8f476db4a8e004899c8786d72738ca7d6d071919
parent285c0448fd6f8c90fa05dc668dd27f452fa513ab (diff)
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mark debugging support as Windows-only in readme (#4)
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index 3c137663..96e4415d 100644
--- a/README.md
+++ b/README.md
@@ -50,7 +50,7 @@ Notes:
* To customise the folder name, just replace `$(MSBuildProjectName)` with the folder name you want.
* If your project references another mod, make sure the reference is [_not_ marked 'copy local'](https://msdn.microsoft.com/en-us/library/t1zz5y8c(v=vs.100).aspx).
-### Debug into the mod code
+### Debug into the mod code (Windows Only)
Stepping into your mod code when the game is running is straightforward, since this package injects
the configuration automatically. To do it: