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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-08-14 12:21:31 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-08-14 12:21:31 -0400
commit4dd4efc96fac6a7ab66c14edead10e4fa988040d (patch)
tree86c4d8f9272de9a715cfcbf4008f0c09f5a59a21
parent3299d25ee3d112d14475361eae294f64b9859efa (diff)
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update for SMAPI 2.7 release
-rw-r--r--build/GlobalAssemblyInfo.cs4
-rw-r--r--docs/release-notes.md7
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json5
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json5
-rw-r--r--src/SMAPI/Constants.cs2
5 files changed, 13 insertions, 10 deletions
diff --git a/build/GlobalAssemblyInfo.cs b/build/GlobalAssemblyInfo.cs
index bc0ddf69..2e4f9373 100644
--- a/build/GlobalAssemblyInfo.cs
+++ b/build/GlobalAssemblyInfo.cs
@@ -1,5 +1,5 @@
using System.Reflection;
[assembly: AssemblyProduct("SMAPI")]
-[assembly: AssemblyVersion("2.6.0")]
-[assembly: AssemblyFileVersion("2.6.0")]
+[assembly: AssemblyVersion("2.7.0")]
+[assembly: AssemblyFileVersion("2.7.0")]
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 0ffcc591..133006e8 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -1,6 +1,7 @@
# Release notes
## 2.7
* For players:
+ * Updated for Stardew Valley 1.3.28.
* Improved how mod issues are listed in the console and log.
* Revamped installer. It now...
* uses a new format that should be more intuitive;
@@ -13,12 +14,12 @@
* For modders:
* Added support for `.json` data files in the content API (including Content Patcher).
- * Added automatic propagation when changing assets through the content API for...
+ * Added propagation for asset changes through the content API for...
* child sprites;
* dialogue;
* map tilesheets.
- * Added `--mods-path` command-line argument to allow switching between mod folders.
- * All enums are now JSON-serialised by name, since that's more user-friendly. Previously only certain predefined enums were serialised that way. JSON files which already have integer enums will still be parsed fine.
+ * Added `--mods-path` CLI command-line argument to switch between mod folders.
+ * All enums are now JSON-serialised by name instead of numeric value. (Previously only a few enums were serialised that way. JSON files which already have numeric enum values will still be parsed fine.)
* Fixed false compatibility error when constructing multidimensional arrays.
* Fixed `.ToSButton()` methods not being public.
* Updated compatibility list.
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index f89049c6..a6c5cd88 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,8 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "2.6.0",
+ "Version": "2.7.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
- "EntryDll": "ConsoleCommands.dll"
+ "EntryDll": "ConsoleCommands.dll",
+ "MinimumApiVersion": "2.7.0"
}
diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json
index ee0f2abb..e973b449 100644
--- a/src/SMAPI.Mods.SaveBackup/manifest.json
+++ b/src/SMAPI.Mods.SaveBackup/manifest.json
@@ -1,8 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
- "Version": "2.6.0",
+ "Version": "2.7.0",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
- "EntryDll": "SaveBackup.dll"
+ "EntryDll": "SaveBackup.dll",
+ "MinimumApiVersion": "2.7.0"
}
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index b41fb89d..bd512fb1 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -29,7 +29,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
- public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.6.0");
+ public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.7.0");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.28");