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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-08-14 12:21:31 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-08-14 12:21:31 -0400 |
commit | 4dd4efc96fac6a7ab66c14edead10e4fa988040d (patch) | |
tree | 86c4d8f9272de9a715cfcbf4008f0c09f5a59a21 | |
parent | 3299d25ee3d112d14475361eae294f64b9859efa (diff) | |
download | SMAPI-4dd4efc96fac6a7ab66c14edead10e4fa988040d.tar.gz SMAPI-4dd4efc96fac6a7ab66c14edead10e4fa988040d.tar.bz2 SMAPI-4dd4efc96fac6a7ab66c14edead10e4fa988040d.zip |
update for SMAPI 2.7 release
-rw-r--r-- | build/GlobalAssemblyInfo.cs | 4 | ||||
-rw-r--r-- | docs/release-notes.md | 7 | ||||
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/manifest.json | 5 | ||||
-rw-r--r-- | src/SMAPI.Mods.SaveBackup/manifest.json | 5 | ||||
-rw-r--r-- | src/SMAPI/Constants.cs | 2 |
5 files changed, 13 insertions, 10 deletions
diff --git a/build/GlobalAssemblyInfo.cs b/build/GlobalAssemblyInfo.cs index bc0ddf69..2e4f9373 100644 --- a/build/GlobalAssemblyInfo.cs +++ b/build/GlobalAssemblyInfo.cs @@ -1,5 +1,5 @@ using System.Reflection; [assembly: AssemblyProduct("SMAPI")] -[assembly: AssemblyVersion("2.6.0")] -[assembly: AssemblyFileVersion("2.6.0")] +[assembly: AssemblyVersion("2.7.0")] +[assembly: AssemblyFileVersion("2.7.0")] diff --git a/docs/release-notes.md b/docs/release-notes.md index 0ffcc591..133006e8 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,6 +1,7 @@ # Release notes ## 2.7 * For players: + * Updated for Stardew Valley 1.3.28. * Improved how mod issues are listed in the console and log. * Revamped installer. It now... * uses a new format that should be more intuitive; @@ -13,12 +14,12 @@ * For modders: * Added support for `.json` data files in the content API (including Content Patcher). - * Added automatic propagation when changing assets through the content API for... + * Added propagation for asset changes through the content API for... * child sprites; * dialogue; * map tilesheets. - * Added `--mods-path` command-line argument to allow switching between mod folders. - * All enums are now JSON-serialised by name, since that's more user-friendly. Previously only certain predefined enums were serialised that way. JSON files which already have integer enums will still be parsed fine. + * Added `--mods-path` CLI command-line argument to switch between mod folders. + * All enums are now JSON-serialised by name instead of numeric value. (Previously only a few enums were serialised that way. JSON files which already have numeric enum values will still be parsed fine.) * Fixed false compatibility error when constructing multidimensional arrays. * Fixed `.ToSButton()` methods not being public. * Updated compatibility list. diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json index f89049c6..a6c5cd88 100644 --- a/src/SMAPI.Mods.ConsoleCommands/manifest.json +++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json @@ -1,8 +1,9 @@ { "Name": "Console Commands", "Author": "SMAPI", - "Version": "2.6.0", + "Version": "2.7.0", "Description": "Adds SMAPI console commands that let you manipulate the game.", "UniqueID": "SMAPI.ConsoleCommands", - "EntryDll": "ConsoleCommands.dll" + "EntryDll": "ConsoleCommands.dll", + "MinimumApiVersion": "2.7.0" } diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json index ee0f2abb..e973b449 100644 --- a/src/SMAPI.Mods.SaveBackup/manifest.json +++ b/src/SMAPI.Mods.SaveBackup/manifest.json @@ -1,8 +1,9 @@ { "Name": "Save Backup", "Author": "SMAPI", - "Version": "2.6.0", + "Version": "2.7.0", "Description": "Automatically backs up all your saves once per day into its folder.", "UniqueID": "SMAPI.SaveBackup", - "EntryDll": "SaveBackup.dll" + "EntryDll": "SaveBackup.dll", + "MinimumApiVersion": "2.7.0" } diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index b41fb89d..bd512fb1 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -29,7 +29,7 @@ namespace StardewModdingAPI ** Public ****/ /// <summary>SMAPI's current semantic version.</summary> - public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.6.0"); + public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.7.0"); /// <summary>The minimum supported version of Stardew Valley.</summary> public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.28"); |