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| author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-10 18:27:09 -0400 |
|---|---|---|
| committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-10 18:27:09 -0400 |
| commit | 77b4d1e9a2187b3fb1222da5a7209c1bbb6f6d3c (patch) | |
| tree | a04fdb9e5e0b1bdd49ac5097487f6186797abfc0 | |
| parent | 9fba3c12667555958e2eb6ecf1d2ebe47fd77c58 (diff) | |
| parent | b74b530a8acd850a0fa04f24347b91f02be7cbb6 (diff) | |
| download | SMAPI-77b4d1e9a2187b3fb1222da5a7209c1bbb6f6d3c.tar.gz SMAPI-77b4d1e9a2187b3fb1222da5a7209c1bbb6f6d3c.tar.bz2 SMAPI-77b4d1e9a2187b3fb1222da5a7209c1bbb6f6d3c.zip | |
Merge branch 'feature/mod-code-analysis' into develop
30 files changed, 1523 insertions, 41 deletions
diff --git a/build/prepare-nuget-package.targets b/build/prepare-nuget-package.targets new file mode 100644 index 00000000..5dbc5508 --- /dev/null +++ b/build/prepare-nuget-package.targets @@ -0,0 +1,20 @@ +<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <!-- + + This build task is run from the ModBuildConfig project after it's been compiled, and copies the + package files to the bin\Pathoschild.Stardew.ModBuildConfig folder. + + --> + <Target Name="AfterBuild"> + <PropertyGroup> + <PackagePath>$(SolutionDir)\..\bin\Pathoschild.Stardew.ModBuildConfig</PackagePath> + </PropertyGroup> + <RemoveDir Directories="$(PackagePath)" /> + <Copy SourceFiles="$(ProjectDir)/package.nuspec" DestinationFolder="$(PackagePath)" /> + <Copy SourceFiles="$(ProjectDir)/build/smapi.targets" DestinationFiles="$(PackagePath)/build/Pathoschild.Stardew.ModBuildConfig.targets" /> + <Copy SourceFiles="$(TargetDir)/StardewModdingAPI.ModBuildConfig.dll" DestinationFiles="$(PackagePath)/build/StardewModdingAPI.ModBuildConfig.dll" /> + <Copy SourceFiles="$(SolutionDir)/SMAPI.ModBuildConfig.Analyzer/bin/netstandard1.3/StardewModdingAPI.ModBuildConfig.Analyzer.dll" DestinationFiles="$(PackagePath)/analyzers/dotnet/cs/StardewModdingAPI.ModBuildConfig.Analyzer.dll" /> + <Copy SourceFiles="$(SolutionDir)/SMAPI.ModBuildConfig.Analyzer/tools/install.ps1" DestinationFiles="$(PackagePath)/tools/install.ps1" /> + <Copy SourceFiles="$(SolutionDir)/SMAPI.ModBuildConfig.Analyzer/tools/uninstall.ps1" DestinationFiles="$(PackagePath)/tools/uninstall.ps1" /> + </Target> +</Project> diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md index 0d72e4d9..99a567f2 100644 --- a/docs/mod-build-config.md +++ b/docs/mod-build-config.md @@ -3,15 +3,16 @@ for SMAPI mods. The package... -* lets your code compile on any computer (Linux/Mac/Windows) without needing to change the assembly - references or game path. -* packages the mod into the game's `Mods` folder when you rebuild the code (configurable). -* configures Visual Studio so you can debug into the mod code when the game is running (_Windows - only_). +* detects your game install path; +* adds the assembly references you need (with automatic support for Linux/Mac/Windows); +* packages the mod into your `Mods` folder when you rebuild the code (configurable); +* configures Visual Studio to enable debugging into the code when the game is running (_Windows only_); +* adds C# analyzers to warn for Stardew Valley-specific issues. ## Contents * [Install](#install) * [Configure](#configure) +* [Code analysis warnings](#code-analysis-warnings) * [Troubleshoot](#troubleshoot) * [Release notes](#release-notes) @@ -121,7 +122,7 @@ The configuration will check your custom path first, then fall back to the defau still compile on a different computer). ### Unit test projects -**(upcoming in 2.0.3)** +**(upcoming in 2.1)** You can use the package in unit test projects too. Its optional unit test mode... @@ -134,15 +135,81 @@ To enable it, add this above the first `</PropertyGroup>` in your `.csproj`: <ModUnitTests>True</ModUnitTests> ``` +## Code warnings +### Overview +The NuGet package adds code warnings in Visual Studio specific to Stardew Valley. For example: + + +You can hide the warnings... +* [for specific code](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/preprocessor-directives/preprocessor-pragma-warning); +* for a method using this attribute: + ```cs + [System.Diagnostics.CodeAnalysis.SuppressMessage("SMAPI.CommonErrors", "SMAPI001")] // implicit net field conversion + ``` +* for an entire project: + 1. Expand the _References_ node for the project in Visual Studio. + 2. Right-click on _Analyzers_ and choose _Open Active Rule Set_. + 4. Expand _StardewModdingAPI.ModBuildConfig.Analyzer_ and uncheck the warnings you want to hide. + +See below for help with each specific warning. + +### SMAPI001 +**Implicit net field conversion:** +> This implicitly converts '{{expression}}' from {{net type}} to {{other type}}, but +> {{net type}} has unintuitive implicit conversion rules. Consider comparing against the actual +> value instead to avoid bugs. + +Stardew Valley uses net types (like `NetBool` and `NetInt`) to handle multiplayer sync. These types +can implicitly convert to their equivalent normal values (like `bool x = new NetBool()`), but their +conversion rules are unintuitive and error-prone. For example, +`item?.category == null && item?.category != null` can both be true at once, and +`building.indoors != null` will be true for a null value in some cases. + +Suggested fix: +* Some net fields have an equivalent non-net property like `monster.Health` (`int`) instead of + `monster.health` (`NetInt`). The package will add a separate [SMAPI002](#smapi002) warning for + these. Use the suggested property instead. +* For a reference type (i.e. one that can contain `null`), you can use the `.Value` property: + ```c# + if (building.indoors.Value == null) + ``` + Or convert the value before comparison: + ```c# + GameLocation indoors = building.indoors; + if(indoors == null) + // ... + ``` +* For a value type (i.e. one that can't contain `null`), check if the object is null (if applicable) + and compare with `.Value`: + ```cs + if (item != null && item.category.Value == 0) + ``` + +### SMAPI002 +**Avoid net fields when possible:** +> '{{expression}}' is a {{net type}} field; consider using the {{property name}} property instead. + +Your code accesses a net field, which has some unusual behavior (see [SMAPI001](#smapi001)). This +field has an equivalent non-net property that avoids those issues. + +Suggested fix: access the suggested property name instead. + +### SMAPI003 +**Avoid obsolete fields:** +> The '{{old field}}' field is obsolete and should be replaced with '{{new field}}'. + +Your code accesses a field which is obsolete or no longer works. Use the suggested field instead. + ## Troubleshoot ### "Failed to find the game install path" That error means the package couldn't find your game. You can specify the game path yourself; see _[Game path](#game-path)_ above. ## Release notes -### 2.0.3 alpha +### 2.1 alpha * Added support for Stardew Valley 1.3. * Added support for unit test projects. +* Added C# analyzers to warn about implicit conversions of Netcode fields in Stardew Valley 1.3. ### 2.0.2 * Fixed compatibility issue on Linux. diff --git a/docs/release-notes.md b/docs/release-notes.md index c04b6bdf..c65d6e0d 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -8,6 +8,7 @@ * Fixed SMAPI update checks not showing newer beta versions when using a beta version. * For modders: + * Added code analysis to mod build config package to flag common issues as warnings. * Dropped some deprecated APIs. * Fixed assets loaded by temporary content managers not being editable. * Fixed issue where assets didn't reload correctly when the player switches language. diff --git a/docs/screenshots/code-analyzer-example.png b/docs/screenshots/code-analyzer-example.png Binary files differnew file mode 100644 index 00000000..3b930dc5 --- /dev/null +++ b/docs/screenshots/code-analyzer-example.png diff --git a/docs/technical-docs.md b/docs/technical-docs.md index 37ec7f69..9e1a49e7 100644 --- a/docs/technical-docs.md +++ b/docs/technical-docs.md @@ -20,6 +20,7 @@ mods, this section isn't relevant to you; see the main README to use or create m * [Development](#development-2) * [Local development](#local-development) * [Deploying to Amazon Beanstalk](#deploying-to-amazon-beanstalk) +* [Mod build config package](#mod-build-config-package) # SMAPI ## Development @@ -222,3 +223,31 @@ property name | description `LogParser:SectionUrl` | The root URL of the log page, like `https://log.smapi.io/`. `ModUpdateCheck:GitHubPassword` | The password with which to authenticate to GitHub when fetching release info. `ModUpdateCheck:GitHubUsername` | The username with which to authenticate to GitHub when fetching release info. + +## Mod build config package +### Overview +The mod build config package is a NuGet package that mods reference to automatically set up +references, configure the build, and add analyzers specific to Stardew Valley mods. + +This involves three projects: + +project | purpose +------------------------------------------------- | ---------------- +`StardewModdingAPI.ModBuildConfig` | Configures the build (references, deploying the mod files, setting up debugging, etc). +`StardewModdingAPI.ModBuildConfig.Analyzer` | Adds C# analyzers which show code warnings in Visual Studio. +`StardewModdingAPI.ModBuildConfig.Analyzer.Tests` | Unit tests for the C# analyzers. + +When the projects are built, the relevant files are copied into `bin/Pathoschild.Stardew.ModBuildConfig`. + +### Preparing a build +To prepare a build of the NuGet package: +1. Install the [NuGet CLI](https://docs.microsoft.com/en-us/nuget/install-nuget-client-tools#nugetexe-cli). +1. Change the version and release notes in `package.nuspec`. +2. Rebuild the solution in _Release_ mode. +3. Open a terminal in the `bin/Pathoschild.Stardew.ModBuildConfig` package and run this command: + ```bash + nuget.exe pack + ``` + +That will create a `Pathoschild.Stardew.ModBuildConfig-<version>.nupkg` file in the same directory +which can be uploaded to NuGet or referenced directly. diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticResult.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticResult.cs new file mode 100644 index 00000000..896c2cb8 --- /dev/null +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticResult.cs @@ -0,0 +1,88 @@ +// <generated /> +using Microsoft.CodeAnalysis; +using System; + +namespace SMAPI.ModBuildConfig.Analyzer.Tests.Framework +{ + /// <summary> + /// Location where the diagnostic appears, as determined by path, line number, and column number. + /// </summary> + public struct DiagnosticResultLocation + { + public DiagnosticResultLocation(string path, int line, int column) + { + if (line < -1) + { + throw new ArgumentOutOfRangeException(nameof(line), "line must be >= -1"); + } + + if (column < -1) + { + throw new ArgumentOutOfRangeException(nameof(column), "column must be >= -1"); + } + + this.Path = path; + this.Line = line; + this.Column = column; + } + + public string Path { get; } + public int Line { get; } + public int Column { get; } + } + + /// <summary> + /// Struct that stores information about a Diagnostic appearing in a source + /// </summary> + public struct DiagnosticResult + { + private DiagnosticResultLocation[] locations; + + public DiagnosticResultLocation[] Locations + { + get + { + if (this.locations == null) + { + this.locations = new DiagnosticResultLocation[] { }; + } + return this.locations; + } + + set + { + this.locations = value; + } + } + + public DiagnosticSeverity Severity { get; set; } + + public string Id { get; set; } + + public string Message { get; set; } + + public string Path + { + get + { + return this.Locations.Length > 0 ? this.Locations[0].Path : ""; + } + } + + public int Line + { + get + { + return this.Locations.Length > 0 ? this.Locations[0].Line : -1; + } + } + + public int Column + { + get + { + return this.Locations.Length > 0 ? this.Locations[0].Column : -1; + } + } + } +} diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.Helper.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.Helper.cs new file mode 100644 index 00000000..0247288e --- /dev/null +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.Helper.cs @@ -0,0 +1,173 @@ +// <generated /> +using Microsoft.CodeAnalysis; +using Microsoft.CodeAnalysis.CSharp; +using Microsoft.CodeAnalysis.Diagnostics; +using Microsoft.CodeAnalysis.Text; +using System; +using System.Collections.Generic; +using System.Collections.Immutable; +using System.Linq; + +namespace SMAPI.ModBuildConfig.Analyzer.Tests.Framework +{ + /// <summary> + /// Class for turning strings into documents and getting the diagnostics on them + /// All methods are static + /// </summary> + public abstract partial class DiagnosticVerifier + { + private static readonly MetadataReference CorlibReference = MetadataReference.CreateFromFile(typeof(object).Assembly.Location); + private static readonly MetadataReference SystemCoreReference = MetadataReference.CreateFromFile(typeof(Enumerable).Assembly.Location); + private static readonly MetadataReference CSharpSymbolsReference = MetadataReference.CreateFromFile(typeof(CSharpCompilation).Assembly.Location); + private static readonly MetadataReference CodeAnalysisReference = MetadataReference.CreateFromFile(typeof(Compilation).Assembly.Location); + private static readonly MetadataReference SelfReference = MetadataReference.CreateFromFile(typeof(DiagnosticVerifier).Assembly.Location); + + internal static string DefaultFilePathPrefix = "Test"; + internal static string CSharpDefaultFileExt = "cs"; + internal static string VisualBasicDefaultExt = "vb"; + internal static string TestProjectName = "TestProject"; + + #region Get Diagnostics + + /// <summary> + /// Given classes in the form of strings, their language, and an IDiagnosticAnalyzer to apply to it, return the diagnostics found in the string after converting it to a document. + /// </summary> + /// <param name="sources">Classes in the form of strings</param> + /// <param name="language">The language the source classes are in</param> + /// <param name="analyzer">The analyzer to be run on the sources</param> + /// <returns>An IEnumerable of Diagnostics that surfaced in the source code, sorted by Location</returns> + private static Diagnostic[] GetSortedDiagnostics(string[] sources, string language, DiagnosticAnalyzer analyzer) + { + return GetSortedDiagnosticsFromDocuments(analyzer, GetDocuments(sources, language)); + } + + /// <summary> + /// Given an analyzer and a document to apply it to, run the analyzer and gather an array of diagnostics found in it. + /// The returned diagnostics are then ordered by location in the source document. + /// </summary> + /// <param name="analyzer">The analyzer to run on the documents</param> + /// <param name="documents">The Documents that the analyzer will be run on</param> + /// <returns>An IEnumerable of Diagnostics that surfaced in the source code, sorted by Location</returns> + protected static Diagnostic[] GetSortedDiagnosticsFromDocuments(DiagnosticAnalyzer analyzer, Document[] documents) + { + var projects = new HashSet<Project>(); + foreach (var document in documents) + { + projects.Add(document.Project); + } + + var diagnostics = new List<Diagnostic>(); + foreach (var project in projects) + { + var compilationWithAnalyzers = project.GetCompilationAsync().Result.WithAnalyzers(ImmutableArray.Create(analyzer)); + var diags = compilationWithAnalyzers.GetAnalyzerDiagnosticsAsync().Result; + foreach (var diag in diags) + { + if (diag.Location == Location.None || diag.Location.IsInMetadata) + { + diagnostics.Add(diag); + } + else + { + for (int i = 0; i < documents.Length; i++) + { + var document = documents[i]; + var tree = document.GetSyntaxTreeAsync().Result; + if (tree == diag.Location.SourceTree) + { + diagnostics.Add(diag); + } + } + } + } + } + + var results = SortDiagnostics(diagnostics); + diagnostics.Clear(); + return results; + } + + /// <summary> + /// Sort diagnostics by location in source document + /// </summary> + /// <param name="diagnostics">The list of Diagnostics to be sorted</param> + /// <returns>An IEnumerable containing the Diagnostics in order of Location</returns> + private static Diagnostic[] SortDiagnostics(IEnumerable<Diagnostic> diagnostics) + { + return diagnostics.OrderBy(d => d.Location.SourceSpan.Start).ToArray(); + } + + #endregion + + #region Set up compilation and documents + /// <summary> + /// Given an array of strings as sources and a language, turn them into a project and return the documents and spans of it. + /// </summary> + /// <param name="sources">Classes in the form of strings</param> + /// <param name="language">The language the source code is in</param> + /// <returns>A Tuple containing the Documents produced from the sources and their TextSpans if relevant</returns> + private static Document[] GetDocuments(string[] sources, string language) + { + if (language != LanguageNames.CSharp && language != LanguageNames.VisualBasic) + { + throw new ArgumentException("Unsupported Language"); + } + + var project = CreateProject(sources, language); + var documents = project.Documents.ToArray(); + + if (sources.Length != documents.Length) + { + throw new InvalidOperationException("Amount of sources did not match amount of Documents created"); + } + + return documents; + } + + /// <summary> + /// Create a Document from a string through creating a project that contains it. + /// </summary> + /// <param name="source">Classes in the form of a string</param> + /// <param name="language">The language the source code is in</param> + /// <returns>A Document created from the source string</returns> + protected static Document CreateDocument(string source, string language = LanguageNames.CSharp) + { + return CreateProject(new[] { source }, language).Documents.First(); + } + + /// <summary> + /// Create a project using the inputted strings as sources. + /// </summary> + /// <param name="sources">Classes in the form of strings</param> + /// <param name="language">The language the source code is in</param> + /// <returns>A Project created out of the Documents created from the source strings</returns> + private static Project CreateProject(string[] sources, string language = LanguageNames.CSharp) + { + string fileNamePrefix = DefaultFilePathPrefix; + string fileExt = language == LanguageNames.CSharp ? CSharpDefaultFileExt : VisualBasicDefaultExt; + + var projectId = ProjectId.CreateNewId(debugName: TestProjectName); + + var solution = new AdhocWorkspace() + .CurrentSolution + .AddProject(projectId, TestProjectName, TestProjectName, language) + .AddMetadataReference(projectId, DiagnosticVerifier.SelfReference) + .AddMetadataReference(projectId, CorlibReference) + .AddMetadataReference(projectId, SystemCoreReference) + .AddMetadataReference(projectId, CSharpSymbolsReference) + .AddMetadataReference(projectId, CodeAnalysisReference); + + int count = 0; + foreach (var source in sources) + { + var newFileName = fileNamePrefix + count + "." + fileExt; + var documentId = DocumentId.CreateNewId(projectId, debugName: newFileName); + solution = solution.AddDocument(documentId, newFileName, SourceText.From(source)); + count++; + } + return solution.GetProject(projectId); + } + #endregion + } +} + diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.cs new file mode 100644 index 00000000..edaaabd4 --- /dev/null +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.cs @@ -0,0 +1,248 @@ +// <generated /> +using System.Collections.Generic; +using System.Linq; +using System.Text; +using Microsoft.CodeAnalysis; +using Microsoft.CodeAnalysis.Diagnostics; +using NUnit.Framework; + +namespace SMAPI.ModBuildConfig.Analyzer.Tests.Framework +{ + /// <summary> + /// Superclass of all Unit Tests for DiagnosticAnalyzers + /// </summary> + public abstract partial class DiagnosticVerifier + { + #region To be implemented by Test classes + /// <summary> + /// Get the CSharp analyzer being tested - to be implemented in non-abstract class + /// </summary> + protected virtual DiagnosticAnalyzer GetCSharpDiagnosticAnalyzer() + { + return null; + } + + /// <summary> + /// Get the Visual Basic analyzer being tested (C#) - to be implemented in non-abstract class + /// </summary> + protected virtual DiagnosticAnalyzer GetBasicDiagnosticAnalyzer() + { + return null; + } + #endregion + + #region Verifier wrappers + + /// <summary> + /// Called to test a C# DiagnosticAnalyzer when applied on the single inputted string as a source + /// Note: input a DiagnosticResult for each Diagnostic expected + /// </summary> + /// <param name="source">A class in the form of a string to run the analyzer on</param> + /// <param name="expected"> DiagnosticResults that should appear after the analyzer is run on the source</param> + protected void VerifyCSharpDiagnostic(string source, params DiagnosticResult[] expected) + { + VerifyDiagnostics(new[] { source }, LanguageNames.CSharp, GetCSharpDiagnosticAnalyzer(), expected); + } + + /// <summary> + /// Called to test a C# DiagnosticAnalyzer when applied on the inputted strings as a source + /// Note: input a DiagnosticResult for each Diagnostic expected + /// </summary> + /// <param name="sources">An array of strings to create source documents from to run the analyzers on</param> + /// <param name="expected">DiagnosticResults that should appear after the analyzer is run on the sources</param> + protected void VerifyCSharpDiagnostic(string[] sources, params DiagnosticResult[] expected) + { + VerifyDiagnostics(sources, LanguageNames.CSharp, GetCSharpDiagnosticAnalyzer(), expected); + } + + /// <summary> + /// General method that gets a collection of actual diagnostics found in the source after the analyzer is run, + /// then verifies each of them. + /// </summary> + /// <param name="sources">An array of strings to create source documents from to run the analyzers on</param> + /// <param name="language">The language of the classes represented by the source strings</param> + /// <param name="analyzer">The analyzer to be run on the source code</param> + /// <param name="expected">DiagnosticResults that should appear after the analyzer is run on the sources</param> + private void VerifyDiagnostics(string[] sources, string language, DiagnosticAnalyzer analyzer, params DiagnosticResult[] expected) + { + var diagnostics = GetSortedDiagnostics(sources, language, analyzer); + VerifyDiagnosticResults(diagnostics, analyzer, expected); + } + + #endregion + + #region Actual comparisons and verifications + /// <summary> + /// Checks each of the actual Diagnostics found and compares them with the corresponding DiagnosticResult in the array of expected results. + /// Diagnostics are considered equal only if the DiagnosticResultLocation, Id, Severity, and Message of the DiagnosticResult match the actual diagnostic. + /// </summary> + /// <param name="actualResults">The Diagnostics found by the compiler after running the analyzer on the source code</param> + /// <param name="analyzer">The analyzer that was being run on the sources</param> + /// <param name="expectedResults">Diagnostic Results that should have appeared in the code</param> + private static void VerifyDiagnosticResults(IEnumerable<Diagnostic> actualResults, DiagnosticAnalyzer analyzer, params DiagnosticResult[] expectedResults) + { + int expectedCount = expectedResults.Count(); + int actualCount = actualResults.Count(); + + if (expectedCount != actualCount) + { + string diagnosticsOutput = actualResults.Any() ? FormatDiagnostics(analyzer, actualResults.ToArray()) : " NONE."; + + Assert.IsTrue(false, + string.Format("Mismatch between number of diagnostics returned, expected \"{0}\" actual \"{1}\"\r\n\r\nDiagnostics:\r\n{2}\r\n", expectedCount, actualCount, diagnosticsOutput)); + } + + for (int i = 0; i < expectedResults.Length; i++) + { + var actual = actualResults.ElementAt(i); + var expected = expectedResults[i]; + + if (expected.Line == -1 && expected.Column == -1) + { + if (actual.Location != Location.None) + { + Assert.IsTrue(false, + string.Format("Expected:\nA project diagnostic with No location\nActual:\n{0}", + FormatDiagnostics(analyzer, actual))); + } + } + else + { + VerifyDiagnosticLocation(analyzer, actual, actual.Location, expected.Locations.First()); + var additionalLocations = actual.AdditionalLocations.ToArray(); + + if (additionalLocations.Length != expected.Locations.Length - 1) + { + Assert.IsTrue(false, + string.Format("Expected {0} additional locations but got {1} for Diagnostic:\r\n {2}\r\n", + expected.Locations.Length - 1, additionalLocations.Length, + FormatDiagnostics(analyzer, actual))); + } + + for (int j = 0; j < additionalLocations.Length; ++j) + { + VerifyDiagnosticLocation(analyzer, actual, additionalLocations[j], expected.Locations[j + 1]); + } + } + + if (actual.Id != expected.Id) + { + Assert.IsTrue(false, + string.Format("Expected diagnostic id to be \"{0}\" was \"{1}\"\r\n\r\nDiagnostic:\r\n {2}\r\n", + expected.Id, actual.Id, FormatDiagnostics(analyzer, actual))); + } + + if (actual.Severity != expected.Severity) + { + Assert.IsTrue(false, + string.Format("Expected diagnostic severity to be \"{0}\" was \"{1}\"\r\n\r\nDiagnostic:\r\n {2}\r\n", + expected.Severity, actual.Severity, FormatDiagnostics(analyzer, actual))); + } + + if (actual.GetMessage() != expected.Message) + { + Assert.IsTrue(false, + string.Format("Expected diagnostic message to be \"{0}\" was \"{1}\"\r\n\r\nDiagnostic:\r\n {2}\r\n", + expected.Message, actual.GetMessage(), FormatDiagnostics(analyzer, actual))); + } + } + } + + /// <summary> + /// Helper method to VerifyDiagnosticResult that checks the location of a diagnostic and compares it with the location in the expected DiagnosticResult. + /// </summary> + /// <param name="analyzer">The analyzer that was being run on the sources</param> + /// <param name="diagnostic">The diagnostic that was found in the code</param> + /// <param name="actual">The Location of the Diagnostic found in the code</param> + /// <param name="exp |
