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-rw-r--r--build/prepare-nuget-package.targets20
-rw-r--r--docs/mod-build-config.md81
-rw-r--r--docs/release-notes.md1
-rw-r--r--docs/screenshots/code-analyzer-example.pngbin0 -> 4022 bytes
-rw-r--r--docs/technical-docs.md29
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticResult.cs88
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.Helper.cs173
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.cs248
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs16
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetInt.cs6
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetRef.cs6
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Farmer.cs11
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Item.cs24
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Object.cs12
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/NetFieldAnalyzerTests.cs140
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/ObsoleteFieldAnalyzerTests.cs88
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj18
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs271
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs98
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer/Properties/AssemblyInfo.cs4
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer/StardewModdingAPI.ModBuildConfig.Analyzer.csproj23
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer/tools/install.ps158
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer/tools/uninstall.ps165
-rw-r--r--src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj1
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets2
-rw-r--r--src/SMAPI.ModBuildConfig/package.nuspec24
-rw-r--r--src/SMAPI.Tests/StardewModdingAPI.Tests.csproj3
-rw-r--r--src/SMAPI.Web/Framework/RewriteRules/RedirectToUrlRule.cs20
-rw-r--r--src/SMAPI.Web/Startup.cs1
-rw-r--r--src/SMAPI.sln33
30 files changed, 1523 insertions, 41 deletions
diff --git a/build/prepare-nuget-package.targets b/build/prepare-nuget-package.targets
new file mode 100644
index 00000000..5dbc5508
--- /dev/null
+++ b/build/prepare-nuget-package.targets
@@ -0,0 +1,20 @@
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <!--
+
+ This build task is run from the ModBuildConfig project after it's been compiled, and copies the
+ package files to the bin\Pathoschild.Stardew.ModBuildConfig folder.
+
+ -->
+ <Target Name="AfterBuild">
+ <PropertyGroup>
+ <PackagePath>$(SolutionDir)\..\bin\Pathoschild.Stardew.ModBuildConfig</PackagePath>
+ </PropertyGroup>
+ <RemoveDir Directories="$(PackagePath)" />
+ <Copy SourceFiles="$(ProjectDir)/package.nuspec" DestinationFolder="$(PackagePath)" />
+ <Copy SourceFiles="$(ProjectDir)/build/smapi.targets" DestinationFiles="$(PackagePath)/build/Pathoschild.Stardew.ModBuildConfig.targets" />
+ <Copy SourceFiles="$(TargetDir)/StardewModdingAPI.ModBuildConfig.dll" DestinationFiles="$(PackagePath)/build/StardewModdingAPI.ModBuildConfig.dll" />
+ <Copy SourceFiles="$(SolutionDir)/SMAPI.ModBuildConfig.Analyzer/bin/netstandard1.3/StardewModdingAPI.ModBuildConfig.Analyzer.dll" DestinationFiles="$(PackagePath)/analyzers/dotnet/cs/StardewModdingAPI.ModBuildConfig.Analyzer.dll" />
+ <Copy SourceFiles="$(SolutionDir)/SMAPI.ModBuildConfig.Analyzer/tools/install.ps1" DestinationFiles="$(PackagePath)/tools/install.ps1" />
+ <Copy SourceFiles="$(SolutionDir)/SMAPI.ModBuildConfig.Analyzer/tools/uninstall.ps1" DestinationFiles="$(PackagePath)/tools/uninstall.ps1" />
+ </Target>
+</Project>
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md
index 0d72e4d9..99a567f2 100644
--- a/docs/mod-build-config.md
+++ b/docs/mod-build-config.md
@@ -3,15 +3,16 @@ for SMAPI mods.
The package...
-* lets your code compile on any computer (Linux/Mac/Windows) without needing to change the assembly
- references or game path.
-* packages the mod into the game's `Mods` folder when you rebuild the code (configurable).
-* configures Visual Studio so you can debug into the mod code when the game is running (_Windows
- only_).
+* detects your game install path;
+* adds the assembly references you need (with automatic support for Linux/Mac/Windows);
+* packages the mod into your `Mods` folder when you rebuild the code (configurable);
+* configures Visual Studio to enable debugging into the code when the game is running (_Windows only_);
+* adds C# analyzers to warn for Stardew Valley-specific issues.
## Contents
* [Install](#install)
* [Configure](#configure)
+* [Code analysis warnings](#code-analysis-warnings)
* [Troubleshoot](#troubleshoot)
* [Release notes](#release-notes)
@@ -121,7 +122,7 @@ The configuration will check your custom path first, then fall back to the defau
still compile on a different computer).
### Unit test projects
-**(upcoming in 2.0.3)**
+**(upcoming in 2.1)**
You can use the package in unit test projects too. Its optional unit test mode...
@@ -134,15 +135,81 @@ To enable it, add this above the first `</PropertyGroup>` in your `.csproj`:
<ModUnitTests>True</ModUnitTests>
```
+## Code warnings
+### Overview
+The NuGet package adds code warnings in Visual Studio specific to Stardew Valley. For example:
+![](screenshots/code-analyzer-example.png)
+
+You can hide the warnings...
+* [for specific code](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/preprocessor-directives/preprocessor-pragma-warning);
+* for a method using this attribute:
+ ```cs
+ [System.Diagnostics.CodeAnalysis.SuppressMessage("SMAPI.CommonErrors", "SMAPI001")] // implicit net field conversion
+ ```
+* for an entire project:
+ 1. Expand the _References_ node for the project in Visual Studio.
+ 2. Right-click on _Analyzers_ and choose _Open Active Rule Set_.
+ 4. Expand _StardewModdingAPI.ModBuildConfig.Analyzer_ and uncheck the warnings you want to hide.
+
+See below for help with each specific warning.
+
+### SMAPI001
+**Implicit net field conversion:**
+> This implicitly converts '{{expression}}' from {{net type}} to {{other type}}, but
+> {{net type}} has unintuitive implicit conversion rules. Consider comparing against the actual
+> value instead to avoid bugs.
+
+Stardew Valley uses net types (like `NetBool` and `NetInt`) to handle multiplayer sync. These types
+can implicitly convert to their equivalent normal values (like `bool x = new NetBool()`), but their
+conversion rules are unintuitive and error-prone. For example,
+`item?.category == null && item?.category != null` can both be true at once, and
+`building.indoors != null` will be true for a null value in some cases.
+
+Suggested fix:
+* Some net fields have an equivalent non-net property like `monster.Health` (`int`) instead of
+ `monster.health` (`NetInt`). The package will add a separate [SMAPI002](#smapi002) warning for
+ these. Use the suggested property instead.
+* For a reference type (i.e. one that can contain `null`), you can use the `.Value` property:
+ ```c#
+ if (building.indoors.Value == null)
+ ```
+ Or convert the value before comparison:
+ ```c#
+ GameLocation indoors = building.indoors;
+ if(indoors == null)
+ // ...
+ ```
+* For a value type (i.e. one that can't contain `null`), check if the object is null (if applicable)
+ and compare with `.Value`:
+ ```cs
+ if (item != null && item.category.Value == 0)
+ ```
+
+### SMAPI002
+**Avoid net fields when possible:**
+> '{{expression}}' is a {{net type}} field; consider using the {{property name}} property instead.
+
+Your code accesses a net field, which has some unusual behavior (see [SMAPI001](#smapi001)). This
+field has an equivalent non-net property that avoids those issues.
+
+Suggested fix: access the suggested property name instead.
+
+### SMAPI003
+**Avoid obsolete fields:**
+> The '{{old field}}' field is obsolete and should be replaced with '{{new field}}'.
+
+Your code accesses a field which is obsolete or no longer works. Use the suggested field instead.
+
## Troubleshoot
### "Failed to find the game install path"
That error means the package couldn't find your game. You can specify the game path yourself; see
_[Game path](#game-path)_ above.
## Release notes
-### 2.0.3 alpha
+### 2.1 alpha
* Added support for Stardew Valley 1.3.
* Added support for unit test projects.
+* Added C# analyzers to warn about implicit conversions of Netcode fields in Stardew Valley 1.3.
### 2.0.2
* Fixed compatibility issue on Linux.
diff --git a/docs/release-notes.md b/docs/release-notes.md
index c04b6bdf..c65d6e0d 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -8,6 +8,7 @@
* Fixed SMAPI update checks not showing newer beta versions when using a beta version.
* For modders:
+ * Added code analysis to mod build config package to flag common issues as warnings.
* Dropped some deprecated APIs.
* Fixed assets loaded by temporary content managers not being editable.
* Fixed issue where assets didn't reload correctly when the player switches language.
diff --git a/docs/screenshots/code-analyzer-example.png b/docs/screenshots/code-analyzer-example.png
new file mode 100644
index 00000000..3b930dc5
--- /dev/null
+++ b/docs/screenshots/code-analyzer-example.png
Binary files differ
diff --git a/docs/technical-docs.md b/docs/technical-docs.md
index 37ec7f69..9e1a49e7 100644
--- a/docs/technical-docs.md
+++ b/docs/technical-docs.md
@@ -20,6 +20,7 @@ mods, this section isn't relevant to you; see the main README to use or create m
* [Development](#development-2)
* [Local development](#local-development)
* [Deploying to Amazon Beanstalk](#deploying-to-amazon-beanstalk)
+* [Mod build config package](#mod-build-config-package)
# SMAPI
## Development
@@ -222,3 +223,31 @@ property name | description
`LogParser:SectionUrl` | The root URL of the log page, like `https://log.smapi.io/`.
`ModUpdateCheck:GitHubPassword` | The password with which to authenticate to GitHub when fetching release info.
`ModUpdateCheck:GitHubUsername` | The username with which to authenticate to GitHub when fetching release info.
+
+## Mod build config package
+### Overview
+The mod build config package is a NuGet package that mods reference to automatically set up
+references, configure the build, and add analyzers specific to Stardew Valley mods.
+
+This involves three projects:
+
+project | purpose
+------------------------------------------------- | ----------------
+`StardewModdingAPI.ModBuildConfig` | Configures the build (references, deploying the mod files, setting up debugging, etc).
+`StardewModdingAPI.ModBuildConfig.Analyzer` | Adds C# analyzers which show code warnings in Visual Studio.
+`StardewModdingAPI.ModBuildConfig.Analyzer.Tests` | Unit tests for the C# analyzers.
+
+When the projects are built, the relevant files are copied into `bin/Pathoschild.Stardew.ModBuildConfig`.
+
+### Preparing a build
+To prepare a build of the NuGet package:
+1. Install the [NuGet CLI](https://docs.microsoft.com/en-us/nuget/install-nuget-client-tools#nugetexe-cli).
+1. Change the version and release notes in `package.nuspec`.
+2. Rebuild the solution in _Release_ mode.
+3. Open a terminal in the `bin/Pathoschild.Stardew.ModBuildConfig` package and run this command:
+ ```bash
+ nuget.exe pack
+ ```
+
+That will create a `Pathoschild.Stardew.ModBuildConfig-<version>.nupkg` file in the same directory
+which can be uploaded to NuGet or referenced directly.
diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticResult.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticResult.cs
new file mode 100644
index 00000000..896c2cb8
--- /dev/null
+++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticResult.cs
@@ -0,0 +1,88 @@
+// <generated />
+using Microsoft.CodeAnalysis;
+using System;
+
+namespace SMAPI.ModBuildConfig.Analyzer.Tests.Framework
+{
+ /// <summary>
+ /// Location where the diagnostic appears, as determined by path, line number, and column number.
+ /// </summary>
+ public struct DiagnosticResultLocation
+ {
+ public DiagnosticResultLocation(string path, int line, int column)
+ {
+ if (line < -1)
+ {
+ throw new ArgumentOutOfRangeException(nameof(line), "line must be >= -1");
+ }
+
+ if (column < -1)
+ {
+ throw new ArgumentOutOfRangeException(nameof(column), "column must be >= -1");
+ }
+
+ this.Path = path;
+ this.Line = line;
+ this.Column = column;
+ }
+
+ public string Path { get; }
+ public int Line { get; }
+ public int Column { get; }
+ }
+
+ /// <summary>
+ /// Struct that stores information about a Diagnostic appearing in a source
+ /// </summary>
+ public struct DiagnosticResult
+ {
+ private DiagnosticResultLocation[] locations;
+
+ public DiagnosticResultLocation[] Locations
+ {
+ get
+ {
+ if (this.locations == null)
+ {
+ this.locations = new DiagnosticResultLocation[] { };
+ }
+ return this.locations;
+ }
+
+ set
+ {
+ this.locations = value;
+ }
+ }
+
+ public DiagnosticSeverity Severity { get; set; }
+
+ public string Id { get; set; }
+
+ public string Message { get; set; }
+
+ public string Path
+ {
+ get
+ {
+ return this.Locations.Length > 0 ? this.Locations[0].Path : "";
+ }
+ }
+
+ public int Line
+ {
+ get
+ {
+ return this.Locations.Length > 0 ? this.Locations[0].Line : -1;
+ }
+ }
+
+ public int Column
+ {
+ get
+ {
+ return this.Locations.Length > 0 ? this.Locations[0].Column : -1;
+ }
+ }
+ }
+}
diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.Helper.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.Helper.cs
new file mode 100644
index 00000000..0247288e
--- /dev/null
+++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.Helper.cs
@@ -0,0 +1,173 @@
+// <generated />
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp;
+using Microsoft.CodeAnalysis.Diagnostics;
+using Microsoft.CodeAnalysis.Text;
+using System;
+using System.Collections.Generic;
+using System.Collections.Immutable;
+using System.Linq;
+
+namespace SMAPI.ModBuildConfig.Analyzer.Tests.Framework
+{
+ /// <summary>
+ /// Class for turning strings into documents and getting the diagnostics on them
+ /// All methods are static
+ /// </summary>
+ public abstract partial class DiagnosticVerifier
+ {
+ private static readonly MetadataReference CorlibReference = MetadataReference.CreateFromFile(typeof(object).Assembly.Location);
+ private static readonly MetadataReference SystemCoreReference = MetadataReference.CreateFromFile(typeof(Enumerable).Assembly.Location);
+ private static readonly MetadataReference CSharpSymbolsReference = MetadataReference.CreateFromFile(typeof(CSharpCompilation).Assembly.Location);
+ private static readonly MetadataReference CodeAnalysisReference = MetadataReference.CreateFromFile(typeof(Compilation).Assembly.Location);
+ private static readonly MetadataReference SelfReference = MetadataReference.CreateFromFile(typeof(DiagnosticVerifier).Assembly.Location);
+
+ internal static string DefaultFilePathPrefix = "Test";
+ internal static string CSharpDefaultFileExt = "cs";
+ internal static string VisualBasicDefaultExt = "vb";
+ internal static string TestProjectName = "TestProject";
+
+ #region Get Diagnostics
+
+ /// <summary>
+ /// Given classes in the form of strings, their language, and an IDiagnosticAnalyzer to apply to it, return the diagnostics found in the string after converting it to a document.
+ /// </summary>
+ /// <param name="sources">Classes in the form of strings</param>
+ /// <param name="language">The language the source classes are in</param>
+ /// <param name="analyzer">The analyzer to be run on the sources</param>
+ /// <returns>An IEnumerable of Diagnostics that surfaced in the source code, sorted by Location</returns>
+ private static Diagnostic[] GetSortedDiagnostics(string[] sources, string language, DiagnosticAnalyzer analyzer)
+ {
+ return GetSortedDiagnosticsFromDocuments(analyzer, GetDocuments(sources, language));
+ }
+
+ /// <summary>
+ /// Given an analyzer and a document to apply it to, run the analyzer and gather an array of diagnostics found in it.
+ /// The returned diagnostics are then ordered by location in the source document.
+ /// </summary>
+ /// <param name="analyzer">The analyzer to run on the documents</param>
+ /// <param name="documents">The Documents that the analyzer will be run on</param>
+ /// <returns>An IEnumerable of Diagnostics that surfaced in the source code, sorted by Location</returns>
+ protected static Diagnostic[] GetSortedDiagnosticsFromDocuments(DiagnosticAnalyzer analyzer, Document[] documents)
+ {
+ var projects = new HashSet<Project>();
+ foreach (var document in documents)
+ {
+ projects.Add(document.Project);
+ }
+
+ var diagnostics = new List<Diagnostic>();
+ foreach (var project in projects)
+ {
+ var compilationWithAnalyzers = project.GetCompilationAsync().Result.WithAnalyzers(ImmutableArray.Create(analyzer));
+ var diags = compilationWithAnalyzers.GetAnalyzerDiagnosticsAsync().Result;
+ foreach (var diag in diags)
+ {
+ if (diag.Location == Location.None || diag.Location.IsInMetadata)
+ {
+ diagnostics.Add(diag);
+ }
+ else
+ {
+ for (int i = 0; i < documents.Length; i++)
+ {
+ var document = documents[i];
+ var tree = document.GetSyntaxTreeAsync().Result;
+ if (tree == diag.Location.SourceTree)
+ {
+ diagnostics.Add(diag);
+ }
+ }
+ }
+ }
+ }
+
+ var results = SortDiagnostics(diagnostics);
+ diagnostics.Clear();
+ return results;
+ }
+
+ /// <summary>
+ /// Sort diagnostics by location in source document
+ /// </summary>
+ /// <param name="diagnostics">The list of Diagnostics to be sorted</param>
+ /// <returns>An IEnumerable containing the Diagnostics in order of Location</returns>
+ private static Diagnostic[] SortDiagnostics(IEnumerable<Diagnostic> diagnostics)
+ {
+ return diagnostics.OrderBy(d => d.Location.SourceSpan.Start).ToArray();
+ }
+
+ #endregion
+
+ #region Set up compilation and documents
+ /// <summary>
+ /// Given an array of strings as sources and a language, turn them into a project and return the documents and spans of it.
+ /// </summary>
+ /// <param name="sources">Classes in the form of strings</param>
+ /// <param name="language">The language the source code is in</param>
+ /// <returns>A Tuple containing the Documents produced from the sources and their TextSpans if relevant</returns>
+ private static Document[] GetDocuments(string[] sources, string language)
+ {
+ if (language != LanguageNames.CSharp && language != LanguageNames.VisualBasic)
+ {
+ throw new ArgumentException("Unsupported Language");
+ }
+
+ var project = CreateProject(sources, language);
+ var documents = project.Documents.ToArray();
+
+ if (sources.Length != documents.Length)
+ {
+ throw new InvalidOperationException("Amount of sources did not match amount of Documents created");
+ }
+
+ return documents;
+ }
+
+ /// <summary>
+ /// Create a Document from a string through creating a project that contains it.
+ /// </summary>
+ /// <param name="source">Classes in the form of a string</param>
+ /// <param name="language">The language the source code is in</param>
+ /// <returns>A Document created from the source string</returns>
+ protected static Document CreateDocument(string source, string language = LanguageNames.CSharp)
+ {
+ return CreateProject(new[] { source }, language).Documents.First();
+ }
+
+ /// <summary>
+ /// Create a project using the inputted strings as sources.
+ /// </summary>
+ /// <param name="sources">Classes in the form of strings</param>
+ /// <param name="language">The language the source code is in</param>
+ /// <returns>A Project created out of the Documents created from the source strings</returns>
+ private static Project CreateProject(string[] sources, string language = LanguageNames.CSharp)
+ {
+ string fileNamePrefix = DefaultFilePathPrefix;
+ string fileExt = language == LanguageNames.CSharp ? CSharpDefaultFileExt : VisualBasicDefaultExt;
+
+ var projectId = ProjectId.CreateNewId(debugName: TestProjectName);
+
+ var solution = new AdhocWorkspace()
+ .CurrentSolution
+ .AddProject(projectId, TestProjectName, TestProjectName, language)
+ .AddMetadataReference(projectId, DiagnosticVerifier.SelfReference)
+ .AddMetadataReference(projectId, CorlibReference)
+ .AddMetadataReference(projectId, SystemCoreReference)
+ .AddMetadataReference(projectId, CSharpSymbolsReference)
+ .AddMetadataReference(projectId, CodeAnalysisReference);
+
+ int count = 0;
+ foreach (var source in sources)
+ {
+ var newFileName = fileNamePrefix + count + "." + fileExt;
+ var documentId = DocumentId.CreateNewId(projectId, debugName: newFileName);
+ solution = solution.AddDocument(documentId, newFileName, SourceText.From(source));
+ count++;
+ }
+ return solution.GetProject(projectId);
+ }
+ #endregion
+ }
+}
+
diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.cs
new file mode 100644
index 00000000..edaaabd4
--- /dev/null
+++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.cs
@@ -0,0 +1,248 @@
+// <generated />
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.Diagnostics;
+using NUnit.Framework;
+
+namespace SMAPI.ModBuildConfig.Analyzer.Tests.Framework
+{
+ /// <summary>
+ /// Superclass of all Unit Tests for DiagnosticAnalyzers
+ /// </summary>
+ public abstract partial class DiagnosticVerifier
+ {
+ #region To be implemented by Test classes
+ /// <summary>
+ /// Get the CSharp analyzer being tested - to be implemented in non-abstract class
+ /// </summary>
+ protected virtual DiagnosticAnalyzer GetCSharpDiagnosticAnalyzer()
+ {
+ return null;
+ }
+
+ /// <summary>
+ /// Get the Visual Basic analyzer being tested (C#) - to be implemented in non-abstract class
+ /// </summary>
+ protected virtual DiagnosticAnalyzer GetBasicDiagnosticAnalyzer()
+ {
+ return null;
+ }
+ #endregion
+
+ #region Verifier wrappers
+
+ /// <summary>
+ /// Called to test a C# DiagnosticAnalyzer when applied on the single inputted string as a source
+ /// Note: input a DiagnosticResult for each Diagnostic expected
+ /// </summary>
+ /// <param name="source">A class in the form of a string to run the analyzer on</param>
+ /// <param name="expected"> DiagnosticResults that should appear after the analyzer is run on the source</param>
+ protected void VerifyCSharpDiagnostic(string source, params DiagnosticResult[] expected)
+ {
+ VerifyDiagnostics(new[] { source }, LanguageNames.CSharp, GetCSharpDiagnosticAnalyzer(), expected);
+ }
+
+ /// <summary>
+ /// Called to test a C# DiagnosticAnalyzer when applied on the inputted strings as a source
+ /// Note: input a DiagnosticResult for each Diagnostic expected
+ /// </summary>
+ /// <param name="sources">An array of strings to create source documents from to run the analyzers on</param>
+ /// <param name="expected">DiagnosticResults that should appear after the analyzer is run on the sources</param>
+ protected void VerifyCSharpDiagnostic(string[] sources, params DiagnosticResult[] expected)
+ {
+ VerifyDiagnostics(sources, LanguageNames.CSharp, GetCSharpDiagnosticAnalyzer(), expected);
+ }
+
+ /// <summary>
+ /// General method that gets a collection of actual diagnostics found in the source after the analyzer is run,
+ /// then verifies each of them.
+ /// </summary>
+ /// <param name="sources">An array of strings to create source documents from to run the analyzers on</param>
+ /// <param name="language">The language of the classes represented by the source strings</param>
+ /// <param name="analyzer">The analyzer to be run on the source code</param>
+ /// <param name="expected">DiagnosticResults that should appear after the analyzer is run on the sources</param>
+ private void VerifyDiagnostics(string[] sources, string language, DiagnosticAnalyzer analyzer, params DiagnosticResult[] expected)
+ {
+ var diagnostics = GetSortedDiagnostics(sources, language, analyzer);
+ VerifyDiagnosticResults(diagnostics, analyzer, expected);
+ }
+
+ #endregion
+
+ #region Actual comparisons and verifications
+ /// <summary>
+ /// Checks each of the actual Diagnostics found and compares them with the corresponding DiagnosticResult in the array of expected results.
+ /// Diagnostics are considered equal only if the DiagnosticResultLocation, Id, Severity, and Message of the DiagnosticResult match the actual diagnostic.
+ /// </summary>
+ /// <param name="actualResults">The Diagnostics found by the compiler after running the analyzer on the source code</param>
+ /// <param name="analyzer">The analyzer that was being run on the sources</param>
+ /// <param name="expectedResults">Diagnostic Results that should have appeared in the code</param>
+ private static void VerifyDiagnosticResults(IEnumerable<Diagnostic> actualResults, DiagnosticAnalyzer analyzer, params DiagnosticResult[] expectedResults)
+ {
+ int expectedCount = expectedResults.Count();
+ int actualCount = actualResults.Count();
+
+ if (expectedCount != actualCount)
+ {
+ string diagnosticsOutput = actualResults.Any() ? FormatDiagnostics(analyzer, actualResults.ToArray()) : " NONE.";
+
+ Assert.IsTrue(false,
+ string.Format("Mismatch between number of diagnostics returned, expected \"{0}\" actual \"{1}\"\r\n\r\nDiagnostics:\r\n{2}\r\n", expectedCount, actualCount, diagnosticsOutput));
+ }
+
+ for (int i = 0; i < expectedResults.Length; i++)
+ {
+ var actual = actualResults.ElementAt(i);
+ var expected = expectedResults[i];
+
+ if (expected.Line == -1 && expected.Column == -1)
+ {
+ if (actual.Location != Location.None)
+ {
+ Assert.IsTrue(false,
+ string.Format("Expected:\nA project diagnostic with No location\nActual:\n{0}",
+ FormatDiagnostics(analyzer, actual)));
+ }
+ }
+ else
+ {
+ VerifyDiagnosticLocation(analyzer, actual, actual.Location, expected.Locations.First());
+ var additionalLocations = actual.AdditionalLocations.ToArray();
+
+ if (additionalLocations.Length != expected.Locations.Length - 1)
+ {
+ Assert.IsTrue(false,
+ string.Format("Expected {0} additional locations but got {1} for Diagnostic:\r\n {2}\r\n",
+ expected.Locations.Length - 1, additionalLocations.Length,
+ FormatDiagnostics(analyzer, actual)));
+ }
+
+ for (int j = 0; j < additionalLocations.Length; ++j)
+ {
+ VerifyDiagnosticLocation(analyzer, actual, additionalLocations[j], expected.Locations[j + 1]);
+ }
+ }
+
+ if (actual.Id != expected.Id)
+ {
+ Assert.IsTrue(false,
+ string.Format("Expected diagnostic id to be \"{0}\" was \"{1}\"\r\n\r\nDiagnostic:\r\n {2}\r\n",
+ expected.Id, actual.Id, FormatDiagnostics(analyzer, actual)));
+ }
+
+ if (actual.Severity != expected.Severity)
+ {
+ Assert.IsTrue(false,
+ string.Format("Expected diagnostic severity to be \"{0}\" was \"{1}\"\r\n\r\nDiagnostic:\r\n {2}\r\n",
+ expected.Severity, actual.Severity, FormatDiagnostics(analyzer, actual)));
+ }
+
+ if (actual.GetMessage() != expected.Message)
+ {
+ Assert.IsTrue(false,
+ string.Format("Expected diagnostic message to be \"{0}\" was \"{1}\"\r\n\r\nDiagnostic:\r\n {2}\r\n",
+ expected.Message, actual.GetMessage(), FormatDiagnostics(analyzer, actual)));
+ }
+ }
+ }
+
+ /// <summary>
+ /// Helper method to VerifyDiagnosticResult that checks the location of a diagnostic and compares it with the location in the expected DiagnosticResult.
+ /// </summary>
+ /// <param name="analyzer">The analyzer that was being run on the sources</param>
+ /// <param name="diagnostic">The diagnostic that was found in the code</param>
+ /// <param name="actual">The Location of the Diagnostic found in the code</param>
+ /// <param name="expected">The DiagnosticResultLocation that should have been found</param>
+ private static void VerifyDiagnosticLocation(DiagnosticAnalyzer analyzer, Diagnostic diagnostic, Location actual, DiagnosticResultLocation expected)
+ {
+ var actualSpan = actual.GetLineSpan();
+
+ Assert.IsTrue(actualSpan.Path == expected.Path || (actualSpan.Path != null && actualSpan.Path.Contains("Test0.") && expected.Path.Contains("Test.")),
+ string.Format("Expected diagnostic to be in file \"{0}\" was actually in file \"{1}\"\r\n\r\nDiagnostic:\r\n {2}\r\n",
+ expected.Path, actualSpan.Path, FormatDiagnostics(analyzer, diagnostic)));
+
+ var actualLinePosition = actualSpan.StartLinePosition;
+
+ // Only check line position if there is an actual line in the real diagnostic
+ if (actualLinePosition.Line > 0)
+ {
+ if (actualLinePosition.Line + 1 != expected.Line)
+ {
+ Assert.IsTrue(false,
+ string.Format("Expected diagnostic to be on line \"{0}\" was actually on line \"{1}\"\r\n\r\nDiagnostic:\r\n {2}\r\n",
+ expected.Line, actualLinePosition.Line + 1, FormatDiagnostics(analyzer, diagnostic)));
+ }
+ }
+
+ // Only check column position if there is an actual column position in the real diagnostic
+ if (actualLinePosition.Character > 0)
+