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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-14 00:23:48 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-14 00:23:48 -0500
commit8eee91c67db0f09e9c604c7b4a2809e5bc937258 (patch)
treeb268ca048033f2ea3eb670773b6cf43e343d3760
parent95b1dedb667d1fe2fd9ee89ece342bacbdd3be48 (diff)
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fix game launch error logged as 'SMAPI'
-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI/Framework/SCore.cs2
2 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index e51ff0a5..9df18098 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -4,6 +4,7 @@
* Fixed error when a mod makes invalid changes to an NPC schedule.
* Fixed invalid NPC data propagated when a mod changes NPC dispositions.
* Fixed `Display.RenderedWorld` event broken in SMAPI 2.9.1.
+ * Fixed game launch crash logged as `SMAPI` instead of `game`.
* For modders:
* Added dedicated content pack API.
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 3749bab4..e43d3f8b 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -315,7 +315,7 @@ namespace StardewModdingAPI.Framework
}
catch (Exception ex)
{
- this.Monitor.Log($"The game failed unexpectedly: {ex.GetLogSummary()}", LogLevel.Error);
+ this.MonitorForGame.Log($"The game failed to launch: {ex.GetLogSummary()}", LogLevel.Error);
this.PressAnyKeyToExit();
}
finally