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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-06-13 18:19:27 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:03:48 -0400 |
commit | 93551c094139d4446ef5c4fc69bcda26e49e62bd (patch) | |
tree | 0bd8c3244f2d0f0b4c875e9e22ad6050c64950b4 | |
parent | d5a7465b0219c3d736b1ac5aff1758ba41887fcc (diff) | |
download | SMAPI-93551c094139d4446ef5c4fc69bcda26e49e62bd.tar.gz SMAPI-93551c094139d4446ef5c4fc69bcda26e49e62bd.tar.bz2 SMAPI-93551c094139d4446ef5c4fc69bcda26e49e62bd.zip |
add temporary backwards compatibility for SDV 1.3.36 in mod build package
-rw-r--r-- | docs/mod-build-config.md | 4 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 10 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/package.nuspec | 4 |
3 files changed, 12 insertions, 6 deletions
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md index 22b5f4ea..4ffc34a9 100644 --- a/docs/mod-build-config.md +++ b/docs/mod-build-config.md @@ -228,13 +228,13 @@ _[Game path](#game-path)_ above. ## Release notes ### Upcoming release -* Updated for SMAPI 3.0 and Stardew Valley 1.4. +* Updated for SMAPI 3.0 and Stardew Valley 1.4. (The beta is backwards-compatible with previous versions.) * If the project contains an `assets` folder, its contents are now included in the mod automatically. * For projects using the new `.csproj` format: * platform target is now set to x86 automatically to avoid mismatching platform target warnings; * added GAC to assembly search paths to fix references to XNA Framework. * Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. -* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files. +* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files. * Dropped support for older versions of SMAPI and Visual Studio. ### 2.2 diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index e9209a45..103e996a 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -98,7 +98,7 @@ <Private>false</Private> <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> - <Reference Include="StardewValley.GameData"> + <Reference Include="StardewValley.GameData" Condition="Exists('$(GamePath)\StardewValley.GameData.dll')"> <!--temporary backwards-compatibility--> <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> <Private>false</Private> <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> @@ -112,6 +112,9 @@ <HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath> <Private>false</Private> <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> + + <!-- temporary backwards-compatibility --> + <HintPath Condition="!Exists('$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll') AND Exists('$(GamePath)\smapi-internal\StardewModdingAPI.Toolkit.CoreInterfaces.dll')">$(GamePath)\smapi-internal\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath> </Reference> <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> <HintPath>$(GamePath)\xTile.dll</HintPath> @@ -142,7 +145,7 @@ <Private>false</Private> <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> - <Reference Include="StardewValley.GameData.MonoGame"> + <Reference Include="StardewValley.GameData.MonoGame" Condition="Exists('$(GamePath)\StardewValley.GameData.MonoGame.dll')"> <!--temporary backwards-compatibility--> <HintPath>$(GamePath)\StardewValley.GameData.MonoGame.dll</HintPath> <Private>false</Private> <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> @@ -156,6 +159,9 @@ <HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath> <Private>false</Private> <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> + + <!-- temporary backwards-compatibility --> + <HintPath Condition="!Exists('$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll') AND Exists('$(GamePath)\smapi-internal\StardewModdingAPI.Toolkit.CoreInterfaces.dll')">$(GamePath)\smapi-internal\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath> </Reference> <Reference Include="xTile"> <HintPath>$(GamePath)\xTile.dll</HintPath> diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec index 28bcf807..e82bded4 100644 --- a/src/SMAPI.ModBuildConfig/package.nuspec +++ b/src/SMAPI.ModBuildConfig/package.nuspec @@ -2,7 +2,7 @@ <package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd"> <metadata> <id>Pathoschild.Stardew.ModBuildConfig</id> - <version>3.0.0-alpha.20190611</version> + <version>3.0.0-beta.2</version> <title>Build package for SMAPI mods</title> <authors>Pathoschild</authors> <owners>Pathoschild</owners> @@ -14,7 +14,7 @@ <description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 2.11 or later.</description> <releaseNotes> 3.0.0: - - Updated for SMAPI 3.0 and Stardew Valley 1.4. + - Updated for SMAPI 3.0 and Stardew Valley 1.4. (The beta is backwards-compatible with previous versions.) - If the project contains an `assets` folder, its contents are now included in the mod automatically. - For projects using the new `.csproj` format: - platform target is now set to x86 automatically to avoid mismatching platform target warnings; |