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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-04-24 11:10:53 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-04-24 11:10:53 -0400
commit9e8a7fa986329986b8f725a21c9b22fe347347bf (patch)
tree2e20ea804aa9d1fd3e6379b394c92185cfd34ea7
parentfa72198d1d38a77df6b92fcf936862f644a04f10 (diff)
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ignore *.ico files when scanning for mods (#773)
-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs1
2 files changed, 2 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 9de285ae..ddc3ab30 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -13,6 +13,7 @@
* Added update checks for Stardew64Installer if it patched the game.
* When many mods fail to load, root dependencies are now listed in their own group so it's easier to see which ones you should try updating first.
* On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!).
+ * `*.ico` files are now ignored when scanning for mods.
* Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater.
* Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods.
* Fixed inconsistent spelling/style for 'macOS'.
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
index 30177fc5..e6105f9c 100644
--- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
@@ -38,6 +38,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
// images
".bmp",
".gif",
+ ".ico",
".jpeg",
".jpg",
".png",