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-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs1
2 files changed, 2 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 9de285ae..ddc3ab30 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -13,6 +13,7 @@
* Added update checks for Stardew64Installer if it patched the game.
* When many mods fail to load, root dependencies are now listed in their own group so it's easier to see which ones you should try updating first.
* On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!).
+ * `*.ico` files are now ignored when scanning for mods.
* Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater.
* Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods.
* Fixed inconsistent spelling/style for 'macOS'.
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
index 30177fc5..e6105f9c 100644
--- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
@@ -38,6 +38,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
// images
".bmp",
".gif",
+ ".ico",
".jpeg",
".jpg",
".png",