diff options
author | Efreak <efreak@users.noreply.github.com> | 2017-02-28 15:27:15 -0800 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2017-03-01 17:28:52 -0500 |
commit | aba50aba45c81c8ed18cf7ee47baa0071455ff97 (patch) | |
tree | 69c144c448a2be0ecd9f15458f8ee4df5961ab03 | |
parent | 3863c159ae10632b7632ca347555dd17494ca7d0 (diff) | |
download | SMAPI-aba50aba45c81c8ed18cf7ee47baa0071455ff97.tar.gz SMAPI-aba50aba45c81c8ed18cf7ee47baa0071455ff97.tar.bz2 SMAPI-aba50aba45c81c8ed18cf7ee47baa0071455ff97.zip |
Update <> to [] for changed commands
-rw-r--r-- | src/TrainerMod/TrainerMod.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs index 1a85b9b9..1298c5cd 100644 --- a/src/TrainerMod/TrainerMod.cs +++ b/src/TrainerMod/TrainerMod.cs @@ -86,11 +86,11 @@ namespace TrainerMod .Add("load", "Shows the load screen.", this.HandleCommand) .Add("player_setname", "Sets the player's name.\n\nUsage: player_setname <target> <name>\n- target: what to rename (one of 'player' or 'farm').\n- name: the new name to set.", this.HandleCommand) .Add("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney <value>\n- value: an integer amount, or 'inf' for infinite money.", this.HandleCommand) - .Add("player_setstamina", "Sets the player's stamina.\n\nUsage: player_setstamina <value>\n- value: an integer amount, or 'inf' for infinite stamina.", this.HandleCommand) - .Add("player_setmaxstamina", "Sets the player's max stamina.\n\nUsage: player_setmaxstamina <value>\n- value: an integer amount.", this.HandleCommand) - .Add("player_sethealth", "Sets the player's health.\n\nUsage: player_sethealth <value>\n- value: an integer amount, or 'inf' for infinite health.", this.HandleCommand) - .Add("player_setmaxhealth", "Sets the player's max health.\n\nUsage: player_setmaxhealth <value>\n- value: an integer amount.", this.HandleCommand) - .Add("player_setimmunity", "Sets the player's immunity.\n\nUsage: player_setimmunity <value>\n- value: an integer amount.", this.HandleCommand) + .Add("player_setstamina", "Sets the player's stamina.\n\nUsage: player_setstamina [value]\n- value: an integer amount, or 'inf' for infinite stamina.", this.HandleCommand) + .Add("player_setmaxstamina", "Sets the player's max stamina.\n\nUsage: player_setmaxstamina [value]\n- value: an integer amount.", this.HandleCommand) + .Add("player_sethealth", "Sets the player's health.\n\nUsage: player_sethealth [value]\n- value: an integer amount, or 'inf' for infinite health.", this.HandleCommand) + .Add("player_setmaxhealth", "Sets the player's max health.\n\nUsage: player_setmaxhealth [value]\n- value: an integer amount.", this.HandleCommand) + .Add("player_setimmunity", "Sets the player's immunity.\n\nUsage: player_setimmunity [value]\n- value: an integer amount.", this.HandleCommand) .Add("player_setlevel", "Sets the player's specified skill to the specified value.\n\nUsage: player_setlevel <skill> <value>\n- skill: the skill to set (one of 'luck', 'mining', 'combat', 'farming', 'fishing', or 'foraging').\n- value: the target level (a number from 1 to 10).", this.HandleCommand) .Add("player_setspeed", "Sets the player's speed to the specified value?\n\nUsage: player_setspeed <value>\n- value: an integer amount (0 is normal).", this.HandleCommand) |