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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-10-28 15:59:12 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-10-29 10:45:34 -0400
commitbe79a042060757b7cb48ccbcc29f395757049a8c (patch)
tree2583e2b6f4d944e30289ef93a03b9ccd39c43b21
parent08dc846195df5609e5c9f07ed828d9789176d93e (diff)
downloadSMAPI-be79a042060757b7cb48ccbcc29f395757049a8c.tar.gz
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make item spawn commands more robust
-rw-r--r--docs/release-notes.md2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs343
2 files changed, 201 insertions, 144 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 9cfb70a6..b31950ed 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -57,6 +57,8 @@ For modders:
* Updated SMAPI/game version map.
* Fixes:
* Fixed mods needing to load custom `Map` assets before the game accesses them (SMAPI will now do so automatically).
+ * Fixed Console Commands not including upgraded tools in item commands.
+ * Fixed Console Commands' item commands failing if a mod adds invalid item data.
* Fixed Save Backup not pruning old backups if they're uncompressed.
* Fixed issues when a farmhand reconnects before the game notices they're disconnected.
* Fixed 'received message' logs shown in non-developer mode.
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
index 90cdb872..1dfb3129 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
@@ -1,4 +1,7 @@
+using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
+using System.Linq;
using Microsoft.Xna.Framework;
using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
using StardewValley;
@@ -22,176 +25,228 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
** Public methods
*********/
/// <summary>Get all spawnable items.</summary>
+ [SuppressMessage("ReSharper", "AccessToModifiedClosure", Justification = "TryCreate invokes the lambda immediately.")]
public IEnumerable<SearchableItem> GetAll()
{
- // get tools
- yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, 0));
- yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, 0));
- yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, 0));
- yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, 0));
- yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, 0));
- yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset, new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones
- yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 1, new Shears());
- yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 2, new Pan());
- yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 3, new Wand());
-
- // clothing
- foreach (int id in Game1.clothingInformation.Keys)
- yield return new SearchableItem(ItemType.Clothing, id, new Clothing(id));
-
- // wallpapers
- for (int id = 0; id < 112; id++)
- yield return new SearchableItem(ItemType.Wallpaper, id, new Wallpaper(id) { Category = SObject.furnitureCategory });
-
- // flooring
- for (int id = 0; id < 40; id++)
- yield return new SearchableItem(ItemType.Flooring, id, new Wallpaper(id, isFloor: true) { Category = SObject.furnitureCategory });
-
- // equipment
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Boots").Keys)
- yield return new SearchableItem(ItemType.Boots, id, new Boots(id));
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\hats").Keys)
- yield return new SearchableItem(ItemType.Hat, id, new Hat(id));
- foreach (int id in Game1.objectInformation.Keys)
+ IEnumerable<SearchableItem> GetAllRaw()
{
- if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
- yield return new SearchableItem(ItemType.Ring, id, new Ring(id));
- }
-
- // weapons
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\weapons").Keys)
- {
- Item weapon = (id >= 32 && id <= 34)
- ? (Item)new Slingshot(id)
- : new MeleeWeapon(id);
- yield return new SearchableItem(ItemType.Weapon, id, weapon);
- }
-
- // furniture
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Furniture").Keys)
- {
- if (id == 1466 || id == 1468)
- yield return new SearchableItem(ItemType.Furniture, id, new TV(id, Vector2.Zero));
- else
- yield return new SearchableItem(ItemType.Furniture, id, new Furniture(id, Vector2.Zero));
- }
-
- // craftables
- foreach (int id in Game1.bigCraftablesInformation.Keys)
- yield return new SearchableItem(ItemType.BigCraftable, id, new SObject(Vector2.Zero, id));
+ // get tools
+ for (int quality = Tool.stone; quality <= Tool.iridium; quality++)
+ {
+ yield return this.TryCreate(ItemType.Tool, ToolFactory.axe, () => ToolFactory.getToolFromDescription(ToolFactory.axe, quality));
+ yield return this.TryCreate(ItemType.Tool, ToolFactory.hoe, () => ToolFactory.getToolFromDescription(ToolFactory.hoe, quality));
+ yield return this.TryCreate(ItemType.Tool, ToolFactory.pickAxe, () => ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality));
+ yield return this.TryCreate(ItemType.Tool, ToolFactory.wateringCan, () => ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality));
+ if (quality != Tool.iridium)
+ yield return this.TryCreate(ItemType.Tool, ToolFactory.fishingRod, () => ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality));
+ }
+ yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset, () => new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones
+ yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 1, () => new Shears());
+ yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 2, () => new Pan());
+ yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 3, () => new Wand());
+
+ // wallpapers
+ for (int id = 0; id < 112; id++)
+ yield return this.TryCreate(ItemType.Wallpaper, id, () => new Wallpaper(id) { Category = SObject.furnitureCategory });
+
+ // flooring
+ for (int id = 0; id < 40; id++)
+ yield return this.TryCreate(ItemType.Flooring, id, () => new Wallpaper(id, isFloor: true) { Category = SObject.furnitureCategory });
+
+ // equipment
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Boots").Keys)
+ yield return this.TryCreate(ItemType.Boots, id, () => new Boots(id));
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\hats").Keys)
+ yield return this.TryCreate(ItemType.Hat, id, () => new Hat(id));
+ foreach (int id in Game1.objectInformation.Keys)
+ {
+ if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
+ yield return this.TryCreate(ItemType.Ring, id, () => new Ring(id));
+ }
- // secret notes
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\SecretNotes").Keys)
- {
- SObject note = new SObject(79, 1);
- note.name = $"{note.name} #{id}";
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset + id, note);
- }
+ // weapons
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\weapons").Keys)
+ {
+ yield return this.TryCreate(ItemType.Weapon, id, () => (id >= 32 && id <= 34)
+ ? (Item)new Slingshot(id)
+ : new MeleeWeapon(id)
+ );
+ }
- // objects
- foreach (int id in Game1.objectInformation.Keys)
- {
- if (id == 79)
- continue; // secret note handled above
- if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
- continue; // handled separated
+ // furniture
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Furniture").Keys)
+ {
+ if (id == 1466 || id == 1468)
+ yield return this.TryCreate(ItemType.Furniture, id, () => new TV(id, Vector2.Zero));
+ else
+ yield return this.TryCreate(ItemType.Furniture, id, () => new Furniture(id, Vector2.Zero));
+ }
- SObject item = new SObject(id, 1);
- yield return new SearchableItem(ItemType.Object, id, item);
+ // craftables
+ foreach (int id in Game1.bigCraftablesInformation.Keys)
+ yield return this.TryCreate(ItemType.BigCraftable, id, () => new SObject(Vector2.Zero, id));
- // fruit products
- if (item.Category == SObject.FruitsCategory)
+ // secret notes
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\SecretNotes").Keys)
{
- // wine
- SObject wine = new SObject(348, 1)
+ yield return this.TryCreate(ItemType.Object, this.CustomIDOffset + id, () =>
{
- Name = $"{item.Name} Wine",
- Price = item.Price * 3
- };
- wine.preserve.Value = SObject.PreserveType.Wine;
- wine.preservedParentSheetIndex.Value = item.ParentSheetIndex;
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 2 + id, wine);
-
- // jelly
- SObject jelly = new SObject(344, 1)
- {
- Name = $"{item.Name} Jelly",
- Price = 50 + item.Price * 2
- };
- jelly.preserve.Value = SObject.PreserveType.Jelly;
- jelly.preservedParentSheetIndex.Value = item.ParentSheetIndex;
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 3 + id, jelly);
+ SObject note = new SObject(79, 1);
+ note.name = $"{note.name} #{id}";
+ return note;
+ });
}
- // vegetable products
- else if (item.Category == SObject.VegetableCategory)
+ // objects
+ foreach (int id in Game1.objectInformation.Keys)
{
- // juice
- SObject juice = new SObject(350, 1)
+ if (id == 79)
+ continue; // secret note handled above
+ if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
+ continue; // handled separated
+
+ // spawn main item
+ SObject item;
{
- Name = $"{item.Name} Juice",
- Price = (int)(item.Price * 2.25d)
- };
- juice.preserve.Value = SObject.PreserveType.Juice;
- juice.preservedParentSheetIndex.Value = item.ParentSheetIndex;
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 4 + id, juice);
-
- // pickled
- SObject pickled = new SObject(342, 1)
+ SearchableItem main = this.TryCreate(ItemType.Object, id, () => new SObject(id, 1));
+ yield return main;
+ item = main?.Item as SObject;
+ }
+ if (item == null)
+ continue;
+
+ // fruit products
+ if (item.Category == SObject.FruitsCategory)
{
- Name = $"Pickled {item.Name}",
- Price = 50 + item.Price * 2
- };
- pickled.preserve.Value = SObject.PreserveType.Pickle;
- pickled.preservedParentSheetIndex.Value = item.ParentSheetIndex;
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 5 + id, pickled);
- }
+ // wine
+ yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 2 + id, () =>
+ {
+ SObject wine = new SObject(348, 1)
+ {
+ Name = $"{item.Name} Wine",
+ Price = item.Price * 3
+ };
+ wine.preserve.Value = SObject.PreserveType.Wine;
+ wine.preservedParentSheetIndex.Value = item.ParentSheetIndex;
+ return wine;
+ });
+
+ // jelly
+ yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 3 + id, () =>
+ {
+ SObject jelly = new SObject(344, 1)
+ {
+ Name = $"{item.Name} Jelly",
+ Price = 50 + item.Price * 2
+ };
+ jelly.preserve.Value = SObject.PreserveType.Jelly;
+ jelly.preservedParentSheetIndex.Value = item.ParentSheetIndex;
+ return jelly;
+ });
+ }
- // flower honey
- else if (item.Category == SObject.flowersCategory)
- {
- // get honey type
- SObject.HoneyType? type = null;
- switch (item.ParentSheetIndex)
+ // vegetable products
+ else if (item.Category == SObject.VegetableCategory)
{
- case 376:
- type = SObject.HoneyType.Poppy;
- break;
- case 591:
- type = SObject.HoneyType.Tulip;
- break;
- case 593:
- type = SObject.HoneyType.SummerSpangle;
- break;
- case 595:
- type = SObject.HoneyType.FairyRose;
- break;
- case 597:
- type = SObject.HoneyType.BlueJazz;
- break;
- case 421: // sunflower standing in for all other flowers
- type = SObject.HoneyType.Wild;
- break;
+ // juice
+ yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 4 + id, () =>
+ {
+ SObject juice = new SObject(350, 1)
+ {
+ Name = $"{item.Name} Juice",
+ Price = (int)(item.Price * 2.25d)
+ };
+ juice.preserve.Value = SObject.PreserveType.Juice;
+ juice.preservedParentSheetIndex.Value = item.ParentSheetIndex;
+ return juice;
+ });
+
+ // pickled
+ yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + id, () =>
+ {
+ SObject pickled = new SObject(342, 1)
+ {
+ Name = $"Pickled {item.Name}",
+ Price = 50 + item.Price * 2
+ };
+ pickled.preserve.Value = SObject.PreserveType.Pickle;
+ pickled.preservedParentSheetIndex.Value = item.ParentSheetIndex;
+ return pickled;
+ });
}
- // yield honey
- if (type != null)
+ // flower honey
+ else if (item.Category == SObject.flowersCategory)
{
- SObject honey = new SObject(Vector2.Zero, 340, item.Name + " Honey", false, true, false, false)
+ // get honey type
+ SObject.HoneyType? type = null;
+ switch (item.ParentSheetIndex)
{
- Name = "Wild Honey"
- };
- honey.honeyType.Value = type;
+ case 376:
+ type = SObject.HoneyType.Poppy;
+ break;
+ case 591:
+ type = SObject.HoneyType.Tulip;
+ break;
+ case 593:
+ type = SObject.HoneyType.SummerSpangle;
+ break;
+ case 595:
+ type = SObject.HoneyType.FairyRose;
+ break;
+ case 597:
+ type = SObject.HoneyType.BlueJazz;
+ break;
+ case 421: // sunflower standing in for all other flowers
+ type = SObject.HoneyType.Wild;
+ break;
+ }
- if (type != SObject.HoneyType.Wild)
+ // yield honey
+ if (type != null)
{
- honey.Name = $"{item.Name} Honey";
- honey.Price += item.Price * 2;
+ yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + id, () =>
+ {
+ SObject honey = new SObject(Vector2.Zero, 340, item.Name + " Honey", false, true, false, false)
+ {
+ Name = "Wild Honey"
+ };
+ honey.honeyType.Value = type;
+
+ if (type != SObject.HoneyType.Wild)
+ {
+ honey.Name = $"{item.Name} Honey";
+ honey.Price += item.Price * 2;
+ }
+
+ return honey;
+ });
}
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 5 + id, honey);
}
}
}
+
+ return GetAllRaw().Where(p => p != null);
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Create a searchable item if valid.</summary>
+ /// <param name="type">The item type.</param>
+ /// <param name="id">The unique ID (if different from the item's parent sheet index).</param>
+ /// <param name="createItem">Create an item instance.</param>
+ private SearchableItem TryCreate(ItemType type, int id, Func<Item> createItem)
+ {
+ try
+ {
+ return new SearchableItem(type, id, createItem());
+ }
+ catch
+ {
+ return null; // if some item data is invalid, just don't include it
+ }
}
}
}