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author | Zoryn Aaron <zoryn4163@gmail.com> | 2016-02-28 20:28:46 -0500 |
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committer | Zoryn Aaron <zoryn4163@gmail.com> | 2016-02-28 20:28:46 -0500 |
commit | 2a716aa23cc47457aa28e105dfe835f476928be4 (patch) | |
tree | c83c7c0835609e3a9da447b023b3525333a33c3f /README.md | |
parent | cbf741d5ac74a6c4ab1210671cb7ef21826c4fc7 (diff) | |
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readme
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-rw-r--r-- | README.md | 3 |
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@@ -2,8 +2,11 @@ A Modding API For Stardew Valley You can create a mod by making a direct reference to the ModdingApi.exe + From there, you need to inherit from StardewModdingAPI.Mod + The first class that inherits from that class will be loaded into the game at runtime, and once the game fully initializes the mod, the method Entry() will be called once. + It is recommended to subscribe to an event (from Events.cs) to be able to interface with the game rather than directly make changes from the Entry() method TestMod.cs: |