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author | Michael Sincavage <Gormogon@users.noreply.github.com> | 2016-05-29 20:00:39 -0400 |
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committer | Michael Sincavage <Gormogon@users.noreply.github.com> | 2016-05-29 20:00:39 -0400 |
commit | 4978d7e03230840eaac7e5d386855806e8bb85ae (patch) | |
tree | d2090798e47ce17425116f243b9ee4097f671f25 /README.md | |
parent | 49a3d92456fb448d99a2b6ce4e4862d83e1e386b (diff) | |
download | SMAPI-4978d7e03230840eaac7e5d386855806e8bb85ae.tar.gz SMAPI-4978d7e03230840eaac7e5d386855806e8bb85ae.tar.bz2 SMAPI-4978d7e03230840eaac7e5d386855806e8bb85ae.zip |
Add note for Steam users.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -41,6 +41,7 @@ <li>Extract the SMAPI zip archive alongside your Stardew.exe. For example, if using Steam this would be somewhere like ‘C:/ProgramFiles/Steam/steamapps/common/StardewValley’.</li> <li>To launch SMAPI, launch StardewModdingAPI.exe.</li> </ol> + NOTE!: If you are using Steam and still wish to have the Steam overlay while playing, you will need to add a launch option to the game. For example, this launch option will tell steam to use SMAPI by default: "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe %command% </td> </tr> </table> |