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author | Zoryn Aaron <zoryn4163@gmail.com> | 2016-02-28 06:55:35 -0500 |
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committer | Zoryn Aaron <zoryn4163@gmail.com> | 2016-02-28 06:55:35 -0500 |
commit | 81297ef6e9042a66d339e48d07a6d5f9847a93f9 (patch) | |
tree | 1f62aa5fa6b699df55afbf6d5217e28d4470ddc8 /StardewModdingAPI/StardewModdingAPI.csproj | |
parent | bc7a30424b2ebad58ed7e3de574e7d1949cb31d4 (diff) | |
download | SMAPI-81297ef6e9042a66d339e48d07a6d5f9847a93f9.tar.gz SMAPI-81297ef6e9042a66d339e48d07a6d5f9847a93f9.tar.bz2 SMAPI-81297ef6e9042a66d339e48d07a6d5f9847a93f9.zip |
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Diffstat (limited to 'StardewModdingAPI/StardewModdingAPI.csproj')
-rw-r--r-- | StardewModdingAPI/StardewModdingAPI.csproj | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/StardewModdingAPI/StardewModdingAPI.csproj b/StardewModdingAPI/StardewModdingAPI.csproj new file mode 100644 index 00000000..3b9d4a39 --- /dev/null +++ b/StardewModdingAPI/StardewModdingAPI.csproj @@ -0,0 +1,90 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid> + <OutputType>Exe</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>StardewModdingAPI</RootNamespace> + <AssemblyName>StardewModdingAPI</AssemblyName> + <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <FileAlignment>512</FileAlignment> + <SccProjectName>SAK</SccProjectName> + <SccLocalPath>SAK</SccLocalPath> + <SccAuxPath>SAK</SccAuxPath> + <SccProvider>SAK</SccProvider> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <PlatformTarget>AnyCPU</PlatformTarget> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>bin\Debug\</OutputPath> + <DefineConstants>DEBUG;TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <PlatformTarget>AnyCPU</PlatformTarget> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + <OutputPath>bin\Release\</OutputPath> + <DefineConstants>TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> + <PlatformTarget>x86</PlatformTarget> + <OutputPath>bin\x86\Debug\</OutputPath> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'"> + <PlatformTarget>x86</PlatformTarget> + <OutputPath>bin\x86\Release\</OutputPath> + </PropertyGroup> + <PropertyGroup> + <ApplicationIcon>icon.ico</ApplicationIcon> + </PropertyGroup> + <ItemGroup> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> + <Reference Include="Stardew Valley, Version=1.0.5900.38427, Culture=neutral, processorArchitecture=x86"> + <SpecificVersion>False</SpecificVersion> + <HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath> + </Reference> + <Reference Include="System" /> + <Reference Include="System.Core" /> + <Reference Include="System.Windows.Forms" /> + <Reference Include="System.Xml.Linq" /> + <Reference Include="System.Data.DataSetExtensions" /> + <Reference Include="Microsoft.CSharp" /> + <Reference Include="System.Data" /> + <Reference Include="System.Xml" /> + </ItemGroup> + <ItemGroup> + <Compile Include="Command.cs" /> + <Compile Include="Events.cs" /> + <Compile Include="Extensions.cs" /> + <Compile Include="Mod.cs" /> + <Compile Include="ModItem.cs" /> + <Compile Include="Program.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + </ItemGroup> + <ItemGroup> + <None Include="App.config" /> + </ItemGroup> + <ItemGroup> + <Content Include="icon.ico" /> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + --> +</Project>
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