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author | Zoryn Aaron <zoryn4163@gmail.com> | 2016-02-28 06:55:35 -0500 |
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committer | Zoryn Aaron <zoryn4163@gmail.com> | 2016-02-28 06:55:35 -0500 |
commit | 81297ef6e9042a66d339e48d07a6d5f9847a93f9 (patch) | |
tree | 1f62aa5fa6b699df55afbf6d5217e28d4470ddc8 /StardewModdingAPI | |
parent | bc7a30424b2ebad58ed7e3de574e7d1949cb31d4 (diff) | |
download | SMAPI-81297ef6e9042a66d339e48d07a6d5f9847a93f9.tar.gz SMAPI-81297ef6e9042a66d339e48d07a6d5f9847a93f9.tar.bz2 SMAPI-81297ef6e9042a66d339e48d07a6d5f9847a93f9.zip |
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Diffstat (limited to 'StardewModdingAPI')
18 files changed, 974 insertions, 0 deletions
diff --git a/StardewModdingAPI/App.config b/StardewModdingAPI/App.config new file mode 100644 index 00000000..8e156463 --- /dev/null +++ b/StardewModdingAPI/App.config @@ -0,0 +1,6 @@ +<?xml version="1.0" encoding="utf-8" ?> +<configuration> + <startup> + <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" /> + </startup> +</configuration>
\ No newline at end of file diff --git a/StardewModdingAPI/Command.cs b/StardewModdingAPI/Command.cs new file mode 100644 index 00000000..1659b1e9 --- /dev/null +++ b/StardewModdingAPI/Command.cs @@ -0,0 +1,111 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace StardewModdingAPI +{ + public class Command + { + internal static List<Command> RegisteredCommands = new List<Command>(); + + public String CommandName; + public String CommandDesc; + public String[] CommandArgs; + public String[] CalledArgs; + public delegate void CommandFireHandler(Command cmd); + public event CommandFireHandler CommandFired; + + /// <summary> + /// Calls the specified command. (It runs the command) + /// </summary> + /// <param name="input">The command to run</param> + public static void CallCommand(string input) + { + input = input.TrimEnd(new[] {' '}); + string[] args = new string[0]; + Command fnd; + if (input.Contains(" ")) + { + args = input.Split(new[] {" "}, 2, StringSplitOptions.RemoveEmptyEntries); + fnd = FindCommand(args[0]); + args = args[1].Split(new[] { " " }, 2, StringSplitOptions.RemoveEmptyEntries); + } + else + { + fnd = FindCommand(input); + } + + if (fnd != null) + { + fnd.CalledArgs = args; + fnd.Fire(); + } + else + { + Program.LogError("Unknown Command"); + } + } + + /// <summary> + /// Registers a command to the list of commands properly + /// </summary> + /// <param name="command">Name of the command to register</param> + /// <param name="cdesc">Description</param> + /// <param name="args">Arguments (these are purely for viewing so that a user can see what an argument needs to be)</param> + /// <returns></returns> + public static Command RegisterCommand(string command, string cdesc, string[] args = null) + { + Command c = new Command(command, cdesc, args); + if (RegisteredCommands.Contains(c)) + { + Program.LogError("Command already registered! [{0}]", c.CommandName); + return RegisteredCommands.Find(x => x.Equals(c)); + } + + RegisteredCommands.Add(c); + Program.LogColour(ConsoleColor.Cyan, "Registered command: " + command); + + return c; + } + + /// <summary> + /// Looks up a command in the list of registered commands. Returns null if it doesn't exist (I think) + /// </summary> + /// <param name="name">Name of command to find</param> + /// <returns></returns> + public static Command FindCommand(string name) + { + return RegisteredCommands.Find(x => x.CommandName.Equals(name)); + } + + /// <summary> + /// Creates a Command from a Name, Description, and Arguments + /// </summary> + /// <param name="cname">Name</param> + /// <param name="cdesc">Description</param> + /// <param name="args">Arguments</param> + public Command(String cname, String cdesc, String[] args = null) + { + CommandName = cname; + CommandDesc = cdesc; + if (args == null) + args = new string[0]; + CommandArgs = args; + } + + /// <summary> + /// Runs a command. Fires it. Calls it. Any of those. + /// </summary> + public void Fire() + { + if (CommandFired == null) + { + Program.LogError("Command failed to fire because it's fire event is null: " + CommandName); + return; + } + CommandFired.Invoke(this); + } + } +} diff --git a/StardewModdingAPI/Events.cs b/StardewModdingAPI/Events.cs new file mode 100644 index 00000000..1ec5e74a --- /dev/null +++ b/StardewModdingAPI/Events.cs @@ -0,0 +1,20 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace StardewModdingAPI +{ + public static class Events + { + public delegate void BlankEventHandler(); + + public static event BlankEventHandler GameLoaded = delegate {}; + + public static void InvokeGameLoaded() + { + GameLoaded.Invoke(); + } + } +} diff --git a/StardewModdingAPI/Extensions.cs b/StardewModdingAPI/Extensions.cs new file mode 100644 index 00000000..0078ebe9 --- /dev/null +++ b/StardewModdingAPI/Extensions.cs @@ -0,0 +1,42 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Input; + +namespace StardewModdingAPI +{ + public static class Extensions + { + public static Random Random = new Random(); + + public static bool IsKeyDown(this Keys key) + { + return Keyboard.GetState().IsKeyDown(key); + } + + public static Color RandomColour() + { + return new Color(Random.Next(0, 255), Random.Next(0, 255), Random.Next(0, 255)); + } + + public static string ToSingular(this IEnumerable<Object> enumerable) + { + string result = string.Join(", ", enumerable); + return result; + } + + public static bool IsInt32(this string s) + { + int i; + return Int32.TryParse(s, out i); + } + + public static Int32 AsInt32(this string s) + { + return Int32.Parse(s); + } + } +}
\ No newline at end of file diff --git a/StardewModdingAPI/Mod.cs b/StardewModdingAPI/Mod.cs new file mode 100644 index 00000000..32021b4a --- /dev/null +++ b/StardewModdingAPI/Mod.cs @@ -0,0 +1,39 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace StardewModdingAPI +{ + public class Mod + { + /// <summary> + /// The name of your mod. + /// </summary> + public virtual string Name { get; protected set; } + + /// <summary> + /// The name of the mod's authour. + /// </summary> + public virtual string Authour { get; protected set; } + + /// <summary> + /// The version of the mod. + /// </summary> + public virtual string Version { get; protected set; } + + /// <summary> + /// A description of the mod. + /// </summary> + public virtual string Description { get; protected set; } + + /// <summary> + /// A basic method that is the entry-point of your mod. It will always be called once when the mod loads. + /// </summary> + public virtual void Entry() + { + + } + } +} diff --git a/StardewModdingAPI/ModItem.cs b/StardewModdingAPI/ModItem.cs new file mode 100644 index 00000000..b1323bf4 --- /dev/null +++ b/StardewModdingAPI/ModItem.cs @@ -0,0 +1,25 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using StardewValley; + +namespace StardewModdingAPI +{ + class ModItem : StardewValley.Object + { + public Item AsItem { get { return (Item) this; } } + public override string Name { get; set; } + public string Description { get; set; } + public int ID { get; set; } + public Texture2D Texture { get; set; } + + public ModItem() + { + + } + } +} diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs new file mode 100644 index 00000000..fb6ce115 --- /dev/null +++ b/StardewModdingAPI/Program.cs @@ -0,0 +1,552 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.IO; +using System.Linq; +using System.Reflection; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using System.Windows.Forms; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; +using StardewValley; +using StardewValley.Menus; +using StardewValley.Network; +using Keys = Microsoft.Xna.Framework.Input.Keys; + +namespace StardewModdingAPI +{ + public class Program + { + public static string DataPath = Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")); + public static string ModPath = Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"); + + public static Game1 gamePtr; + public static bool ready; + + public static Assembly StardewAssembly; + public static Type StardewProgramType; + public static FieldInfo StardewGameInfo; + public static Form StardewForm; + + public static Thread gameThread; + public static Thread consoleInputThread; + + ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + private static void Main(string[] args) + { + Console.Title = "Stardew Modding API Console"; + + if (File.Exists(ModPath)) + File.Delete(ModPath); + if (!Directory.Exists(ModPath)) + Directory.CreateDirectory(ModPath); + + Log(Assembly.GetExecutingAssembly().Location); + LogInfo("Initializing SDV Assembly..."); + StardewAssembly = AppDomain.CurrentDomain.GetAssemblies().First(x => x.GetName().Name.Equals("Stardew Valley")); + StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true); + StardewGameInfo = StardewProgramType.GetField("gamePtr"); + + LogInfo("Injecting New SDV Version..."); + Game1.version += "-Z_MODDED"; + + gameThread = new Thread(RunGame); + LogInfo("Starting SDV..."); + gameThread.Start(); + + while (!ready) + { + + } + + Log("SDV Loaded Into Memory"); + + consoleInputThread = new Thread(ConsoleInputThread); + LogInfo("Initializing Console Input Thread..."); + consoleInputThread.Start(); + + + LogInfo("Applying Final SDV Tweaks..."); + StardewInvoke(() => + { + gamePtr.IsMouseVisible = false; + gamePtr.Window.Title = "Stardew Valley"; + }); + + LogInfo("Game Loaded"); + LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage"); + Events.InvokeGameLoaded(); + } + + ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + public static void RunGame() + { + try + { + gamePtr = new Game1(); + Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef; + LoadMods(); + + StardewForm = Control.FromHandle(Program.gamePtr.Window.Handle).FindForm(); + StardewGameInfo.SetValue(StardewProgramType, gamePtr); + + KeyboardInput.KeyDown += KeyboardInput_KeyDown; + + ready = true; + + gamePtr.Run(); + } + catch (Exception ex) + { + LogError("Game failed to start: " + ex); + } + if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running) + consoleInputThread.Abort(); + Log("Game Execution Finished"); + Console.ReadKey(); + Environment.Exit(0); + } + + public static void LoadMods() + { + LogColour(ConsoleColor.Green, "LOADING MODS"); + foreach (String s in Directory.GetFiles(ModPath, "*.dll")) + { + LogColour(ConsoleColor.Green, "Found DLL: " + s); + Assembly mod = Assembly.LoadFile(s); + + if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0) + { + LogColour(ConsoleColor.Green, "Loading Mod DLL..."); + TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod)); + Mod m = (Mod)mod.CreateInstance(tar.ToString()); + Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description); + m.Entry(); + } + else + { + LogError("Invalid Mod DLL"); + } + } + } + + public static void ConsoleInputThread() + { + string input = string.Empty; + + RegisterCommands(); + + while (true) + { + Command.CallCommand(Console.ReadLine()); + } + } + + static void KeyboardInput_KeyDown(object sender, StardewValley.KeyEventArgs e) + { + switch (e.KeyCode) + { + case Keys.B: + Game1.player.hairstyleColor = Extensions.RandomColour(); + break; + case Keys.OemPlus: + Game1.player.Money += 5000; + break; + } + } + + public static void StardewInvoke(Action a) + { + StardewForm.Invoke(a); + } + + + + ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + + + #region Commands + + public static void RegisterCommands() + { + Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired; + Command.RegisterCommand("types", "Lists all value types | types").CommandFired += types_CommandFired; + + Command.RegisterCommand("hide", "Hides the game form | hide").CommandFired += hide_CommandFired; + Command.RegisterCommand("show", "Shows the game form | show").CommandFired += show_CommandFired; + + Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += save_CommandFired; + + Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired; + Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired; + + Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName; + Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney; + Command.RegisterCommand("player_setenergy", "Sets the player's energy | player_setenergy <value>", new[] { "(Int32)<value> The target energy" }).CommandFired += player_setEnergy; + Command.RegisterCommand("player_setmaxenergy", "Sets the player's max energy | player_setmaxenergy <value>", new[] { "(Int32)<value> The target max energy" }).CommandFired += player_setMaxEnergy; + + Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel; + Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] {"(Int32:5)<value> The target speed"}).CommandFired += player_setSpeed; + Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour; + Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle; + + } + + static void help_CommandFired(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + Command fnd = Command.FindCommand(cmd.CalledArgs[0]); + if (fnd == null) + LogError("The command specified could not be found"); + else + { + if (fnd.CommandArgs.Length > 0) + LogInfo("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular()); + else + LogInfo("{0}: {1}", fnd.CommandName, fnd.CommandDesc); + } + } + else + LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular()); + } + + static void types_CommandFired(Command cmd) + { + LogInfo("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue); + } + + static void hide_CommandFired(Command cmd) + { + StardewInvoke(() => { StardewForm.Hide(); }); + } + + static void show_CommandFired(Command cmd) + { + StardewInvoke(() => { StardewForm.Show(); }); + } + + static void save_CommandFired(Command cmd) + { + StardewValley.SaveGame.Save(); + } + + static void exit_CommandFired(Command cmd) + { + Application.Exit(); + Environment.Exit(0); + } + + static void player_setName(Command cmd) + { + if (cmd.CalledArgs.Length > 1) + { + string obj = cmd.CalledArgs[0]; + string[] objs = "player,pet,farm".Split(new[] {','}); + if (objs.Contains(obj)) + { + switch (obj) + { + case "player": + Game1.player.Name = cmd.CalledArgs[1]; + break; + case "pet": + LogError("Pets cannot currently be renamed."); + break; + case "farm": + Game1.player.farmName = cmd.CalledArgs[1]; + break; + } + } + else + { + LogError("<object> is invalid"); + } + } + else + { + LogError("<object> and <value> must be specified"); + } + } + + static void player_setMoney(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + int ou = 0; + if (Int32.TryParse(cmd.CalledArgs[0], out ou)) + { + Game1.player.Money = ou; + LogInfo("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money); + } + else + { + LogError("<value> must be a whole number (Int32)"); + } + } + else + { + LogError("<value> must be specified"); + } + } + + static void player_setEnergy(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + int ou = 0; + if (Int32.TryParse(cmd.CalledArgs[0], out ou)) + { + Game1.player.Stamina = ou; + LogInfo("Set {0}'s energy to {1}", Game1.player.Name, Game1.player.Stamina); + } + else + { + LogError("<value> must be a whole number (Int32)"); + } + } + else + { + LogError("<value> must be specified"); + } + } + + static void player_setMaxEnergy(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + int ou = 0; + if (Int32.TryParse(cmd.CalledArgs[0], out ou)) + { + Game1.player.MaxStamina = ou; + LogInfo("Set {0}'s max energy to {1}", Game1.player.Name, Game1.player.MaxStamina); + } + else + { + LogError("<value> must be a whole number (Int32)"); + } + } + else + { + LogError("<value> must be specified"); + } + } + + static void player_setLevel(Command cmd) + { + if (cmd.CalledArgs.Length > 1) + { + string skill = cmd.CalledArgs[0]; + string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' }); + if (skills.Contains(skill)) + { + int ou = 0; + if (Int32.TryParse(cmd.CalledArgs[1], out ou)) + { + switch (skill) + { + case "luck": + Game1.player.LuckLevel = ou; + break; + case "mining": + Game1.player.MiningLevel = ou; + break; + case "combat": + Game1.player.CombatLevel = ou; + break; + case "farming": + Game1.player.FarmingLevel = ou; + break; + case "fishing": + Game1.player.FishingLevel = ou; + break; + case "foraging": + Game1.player.ForagingLevel = ou; + break; + } + } + else + { + LogError("<value> must be a whole number (Int32)"); + } + } + else + { + LogError("<skill> is invalid"); + } + } + else + { + LogError("<skill> and <value> must be specified"); + } + } + + static void player_setSpeed(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + if (cmd.CalledArgs[0].IsInt32()) + { + Game1.player.Speed = cmd.CalledArgs[0].AsInt32(); + LogInfo("Set {0}'s speed to {1}", Game1.player.Name, Game1.player.Speed); + } + else + { + LogError("<value> must be a whole number (Int32)"); + } + } + else + { + LogError("<value> must be specified"); + } + } + + + static void player_changeColour(Command cmd) + { + if (cmd.CalledArgs.Length > 1) + { + string obj = cmd.CalledArgs[0]; + string[] objs = "hair,eyes,pants".Split(new[] { ',' }); + if (objs.Contains(obj)) + { + string[] cs = cmd.CalledArgs[1].Split(new[] {','}, 3); + if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32()) + { + Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32()); + switch (obj) + { + case "hair": + Game1.player.hairstyleColor = c; + break; + case "eyes": + Game1.player.changeEyeColor(c); + break; + case "pants": + Game1.player.pantsColor = c; + break; + } + } + else + { + LogError("<colour> is invalid"); + } + } + else + { + LogError("<object> is invalid"); + } + } + else + { + LogError("<object> and <colour> must be specified"); + } + } + + static void player_changeStyle(Command cmd) + { + if (cmd.CalledArgs.Length > 1) + { + string obj = cmd.CalledArgs[0]; + string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' }); + if (objs.Contains(obj)) + { + if (cmd.CalledArgs[1].IsInt32()) + { + int i = cmd.CalledArgs[1].AsInt32(); + switch (obj) + { + case "hair": + Game1.player.changeHairStyle(i); + break; + case "shirt": + Game1.player.changeShirt(i); + break; + case "acc": + Game1.player.changeAccessory(i); + break; + case "skin": + Game1.player.changeSkinColor(i); + break; + case "shoe": + Game1.player.changeShoeColor(i); + break; + case "swim": + if (i == 0) + Game1.player.changeOutOfSwimSuit(); + else if (i == 1) + Game1.player.changeIntoSwimsuit(); + else + LogError("<value> must be 0 or 1 for this <object>"); + break; + case "gender": + if (i == 0) + Game1.player.changeGender(true); + else if (i == 1) + Game1.player.changeGender(false); + else + LogError("<value> must be 0 or 1 for this <object>"); + break; + } + } + else + { + LogError("<value> is invalid"); + } + } + else + { + LogError("<object> is invalid"); + } + } + else + { + LogError("<object> and <value> must be specified"); + } + } + + #endregion + + + + ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + + + #region Logging + + public static void Log(object o, params object[] format) + { + Console.WriteLine("[{0}] {1}", System.DateTime.Now.ToLongTimeString(), String.Format(o.ToString(), format)); + } + + public static void LogColour(ConsoleColor c, object o, params object[] format) + { + Console.ForegroundColor = c; + Log(o.ToString(), format); + Console.ForegroundColor = ConsoleColor.Gray; + } + + public static void LogInfo(object o, params object[] format) + { + Console.ForegroundColor = ConsoleColor.Yellow; + Log(o.ToString(), format); + Console.ForegroundColor = ConsoleColor.Gray; + } + + public static void LogError(object o, params object[] format) + { + Console.ForegroundColor = ConsoleColor.Red; + Log(o.ToString(), format); + Console.ForegroundColor = ConsoleColor.Gray; + } + + #endregion + } +} diff --git a/StardewModdingAPI/Properties/AssemblyInfo.cs b/StardewModdingAPI/Properties/AssemblyInfo.cs new file mode 100644 index 00000000..c9a2a11c --- /dev/null +++ b/StardewModdingAPI/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("StardewModdingAPI")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("StardewModdingAPI")] +[assembly: AssemblyCopyright("Copyright © 2016")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("5c3f7f42-fefd-43db-aaea-92ea3bcad531")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/StardewModdingAPI/StardewModdingAPI.csproj b/StardewModdingAPI/StardewModdingAPI.csproj new file mode 100644 index 00000000..3b9d4a39 --- /dev/null +++ b/StardewModdingAPI/StardewModdingAPI.csproj @@ -0,0 +1,90 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid> + <OutputType>Exe</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>StardewModdingAPI</RootNamespace> + <AssemblyName>StardewModdingAPI</AssemblyName> + <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <FileAlignment>512</FileAlignment> + <SccProjectName>SAK</SccProjectName> + <SccLocalPath>SAK</SccLocalPath> + <SccAuxPath>SAK</SccAuxPath> + <SccProvider>SAK</SccProvider> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <PlatformTarget>AnyCPU</PlatformTarget> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>bin\Debug\</OutputPath> + <DefineConstants>DEBUG;TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <PlatformTarget>AnyCPU</PlatformTarget> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + <OutputPath>bin\Release\</OutputPath> + <DefineConstants>TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> + <PlatformTarget>x86</PlatformTarget> + <OutputPath>bin\x86\Debug\</OutputPath> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'"> + <PlatformTarget>x86</PlatformTarget> + 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