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authorGormogon <Gormogon@users.noreply.github.com>2016-05-29 18:23:01 -0400
committerGormogon <Gormogon@users.noreply.github.com>2016-05-29 18:23:01 -0400
commit27dece2cf445147c5e2848f9ec26f38a101f50fc (patch)
tree2579d0979dd9f295972e5ba2a81f4177589f7395 /TrainerMod/TrainerMod.csproj
parent85142935b63324f7c6131a8855acea0a2d534879 (diff)
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Attempt to migrate to new directory structure.
Diffstat (limited to 'TrainerMod/TrainerMod.csproj')
-rw-r--r--TrainerMod/TrainerMod.csproj115
1 files changed, 0 insertions, 115 deletions
diff --git a/TrainerMod/TrainerMod.csproj b/TrainerMod/TrainerMod.csproj
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+++ /dev/null
@@ -1,115 +0,0 @@
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-<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>TrainerMod</RootNamespace>
- <AssemblyName>TrainerMod</AssemblyName>
- <TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- <TargetFrameworkProfile />
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- <DebugSymbols>true</DebugSymbols>
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- <DebugType>pdbonly</DebugType>
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- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <Prefer32Bit>false</Prefer32Bit>
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- <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
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- </Reference>
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- <Private>True</Private>
- </Reference>
- <Reference Include="Stardew Valley">
- <HintPath>$(SteamPath)\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
- <Private>False</Private>
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- <Reference Include="System.Data.DataSetExtensions" />
- <Reference Include="Microsoft.CSharp" />
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- <Reference Include="System.Xml" />
- <Reference Include="xTile">
- <HintPath>$(SteamPath)\steamapps\common\Stardew Valley\xTile.dll</HintPath>
- <Private>False</Private>
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- <ItemGroup>
- <Compile Include="TrainerMod.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
- <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
- <Name>StardewModdingAPI</Name>
- <Private>False</Private>
- </ProjectReference>
- </ItemGroup>
- <ItemGroup>
- <None Include="manifest.json">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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- </ItemGroup>
- <ItemGroup>
- <Content Include="FodyWeavers.xml" />
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- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <PropertyGroup>
- <PostBuildEvent>
- </PostBuildEvent>
- </PropertyGroup>
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
-</Project> \ No newline at end of file