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author | Gormogon <Gormogon@users.noreply.github.com> | 2016-05-29 18:23:01 -0400 |
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committer | Gormogon <Gormogon@users.noreply.github.com> | 2016-05-29 18:23:01 -0400 |
commit | 27dece2cf445147c5e2848f9ec26f38a101f50fc (patch) | |
tree | 2579d0979dd9f295972e5ba2a81f4177589f7395 /TrainerMod/TrainerMod.csproj | |
parent | 85142935b63324f7c6131a8855acea0a2d534879 (diff) | |
download | SMAPI-27dece2cf445147c5e2848f9ec26f38a101f50fc.tar.gz SMAPI-27dece2cf445147c5e2848f9ec26f38a101f50fc.tar.bz2 SMAPI-27dece2cf445147c5e2848f9ec26f38a101f50fc.zip |
Attempt to migrate to new directory structure.
Diffstat (limited to 'TrainerMod/TrainerMod.csproj')
-rw-r--r-- | TrainerMod/TrainerMod.csproj | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/TrainerMod/TrainerMod.csproj b/TrainerMod/TrainerMod.csproj deleted file mode 100644 index 6de2a20d..00000000 --- a/TrainerMod/TrainerMod.csproj +++ /dev/null @@ -1,115 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>TrainerMod</RootNamespace>
- <AssemblyName>TrainerMod</AssemblyName>
- <TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- <TargetFrameworkProfile />
- <NuGetPackageImportStamp>
- </NuGetPackageImportStamp>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>..\StardewModdingAPI\bin\Debug\Mods\TrainerMod\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <PlatformTarget>x86</PlatformTarget>
- <Prefer32Bit>false</Prefer32Bit>
- <LangVersion>6</LangVersion>
- <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>..\StardewModdingAPI\bin\Release\Mods\TrainerMod\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <Prefer32Bit>false</Prefer32Bit>
- <LangVersion>6</LangVersion>
- <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
- <PlatformTarget>x86</PlatformTarget>
- </PropertyGroup>
- <Choose>
- <When Condition="'$(SteamInstallPath)' != ''">
- <PropertyGroup>
- <SteamPath>$(SteamInstallPath)</SteamPath>
- </PropertyGroup>
- </When>
- <Otherwise>
- <PropertyGroup>
- <SteamPath>..\</SteamPath>
- </PropertyGroup>
- </Otherwise>
- </Choose>
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
- <HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
- <Private>True</Private>
- </Reference>
- <Reference Include="Stardew Valley">
- <HintPath>$(SteamPath)\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="System" />
- <Reference Include="System.Core" />
- <Reference Include="System.Windows.Forms" />
- <Reference Include="System.Xml.Linq" />
- <Reference Include="System.Data.DataSetExtensions" />
- <Reference Include="Microsoft.CSharp" />
- <Reference Include="System.Data" />
- <Reference Include="System.Xml" />
- <Reference Include="xTile">
- <HintPath>$(SteamPath)\steamapps\common\Stardew Valley\xTile.dll</HintPath>
- <Private>False</Private>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <Compile Include="TrainerMod.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
- <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
- <Name>StardewModdingAPI</Name>
- <Private>False</Private>
- </ProjectReference>
- </ItemGroup>
- <ItemGroup>
- <None Include="manifest.json">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
- <None Include="packages.config" />
- </ItemGroup>
- <ItemGroup>
- <Content Include="FodyWeavers.xml" />
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <PropertyGroup>
- <PostBuildEvent>
- </PostBuildEvent>
- </PropertyGroup>
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
-</Project>
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