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author | ClxS <slxxls92@gmail.com> | 2016-03-06 23:28:32 +0000 |
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committer | ClxS <slxxls92@gmail.com> | 2016-03-06 23:28:32 +0000 |
commit | 49090c98fcdc11ca536de42875f50b763e83ce63 (patch) | |
tree | 184c24f76dc30e4e2ea6383b58b9e33cdd5db93d /TrainerMod/TrainerMod.csproj | |
parent | 8bf9e7409692a59c880158cf851f55da35f3022e (diff) | |
download | SMAPI-49090c98fcdc11ca536de42875f50b763e83ce63.tar.gz SMAPI-49090c98fcdc11ca536de42875f50b763e83ce63.tar.bz2 SMAPI-49090c98fcdc11ca536de42875f50b763e83ce63.zip |
Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly.
Diffstat (limited to 'TrainerMod/TrainerMod.csproj')
-rw-r--r-- | TrainerMod/TrainerMod.csproj | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/TrainerMod/TrainerMod.csproj b/TrainerMod/TrainerMod.csproj index 8753bc1b..3cd42786 100644 --- a/TrainerMod/TrainerMod.csproj +++ b/TrainerMod/TrainerMod.csproj @@ -17,7 +17,7 @@ <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
- <OutputPath>bin\Debug\</OutputPath>
+ <OutputPath>..\StardewModdingAPI\bin\x86\Debug\Mods\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -41,7 +41,7 @@ <Private>False</Private>
</Reference>
<Reference Include="Stardew Valley">
- <HintPath>$(SteamInstallPath)\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
+ <HintPath>..\..\..\..\Games\SteamLibrary\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
@@ -53,7 +53,7 @@ <Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="xTile">
- <HintPath>$(SteamInstallPath)\steamapps\common\Stardew Valley\xTile.dll</HintPath>
+ <HintPath>..\..\..\..\Games\SteamLibrary\steamapps\common\Stardew Valley\xTile.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
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