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authorZoryn Aaron <zoryn4163@gmail.com>2016-03-20 17:19:02 -0400
committerZoryn Aaron <zoryn4163@gmail.com>2016-03-20 17:19:02 -0400
commitf0cb2c0e63c9e00a7a902a7729c862a569d21061 (patch)
treebc6412ace28b81a018f04d95a20d48a4ddb5d53f /TrainerMod/TrainerMod.csproj
parentcee85c88884d8fae48a675cdce1bc27b7cdbd353 (diff)
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converted mod loading to a manifest structure. mods now go in ./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example.
Diffstat (limited to 'TrainerMod/TrainerMod.csproj')
-rw-r--r--TrainerMod/TrainerMod.csproj1
1 files changed, 1 insertions, 0 deletions
diff --git a/TrainerMod/TrainerMod.csproj b/TrainerMod/TrainerMod.csproj
index 2baa6a26..6424ecdb 100644
--- a/TrainerMod/TrainerMod.csproj
+++ b/TrainerMod/TrainerMod.csproj
@@ -85,6 +85,7 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
+ <None Include="manifest.json" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />