diff options
author | Zoryn Aaron <zoryn4163@gmail.com> | 2016-03-22 20:36:04 -0400 |
---|---|---|
committer | Zoryn Aaron <zoryn4163@gmail.com> | 2016-03-22 20:36:04 -0400 |
commit | d31456fdc7cd55576523bc32ff8a7c2c18d66710 (patch) | |
tree | 6c4a5f7904b172ea9af7d3d6b1bc07587e481e38 /TrainerMod | |
parent | a30d804ecc200723bd144adf06d7a94dfff86f0f (diff) | |
download | SMAPI-d31456fdc7cd55576523bc32ff8a7c2c18d66710.tar.gz SMAPI-d31456fdc7cd55576523bc32ff8a7c2c18d66710.tar.bz2 SMAPI-d31456fdc7cd55576523bc32ff8a7c2c18d66710.zip |
okay. things.
Diffstat (limited to 'TrainerMod')
-rw-r--r-- | TrainerMod/TrainerMod.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/TrainerMod/TrainerMod.cs b/TrainerMod/TrainerMod.cs index bed66b21..0482606e 100644 --- a/TrainerMod/TrainerMod.cs +++ b/TrainerMod/TrainerMod.cs @@ -103,7 +103,7 @@ namespace TrainerMod Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += out_items;
Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += out_melee;
Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] { "" }).CommandFired += out_rings;
- Command.RegisterCommand("newitem", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += RegisterNewItem;
+ Command.RegisterCommand("newitem", "not to be used | newitem", new[] { "" }).CommandFired += RegisterNewItem;
Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime;
Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime;
@@ -135,6 +135,7 @@ namespace TrainerMod static void load_CommandFired(object sender, EventArgsCommand e)
{
+ Game1.hasLoadedGame = false;
Game1.activeClickableMenu = new StardewValley.Menus.LoadGameMenu();
}
|