summaryrefslogtreecommitdiff
path: root/build/common.targets
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-31 18:32:23 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-31 18:32:23 -0400
commit9992915f565578949cad8d9bb8ceb360e0db5c85 (patch)
tree1ff34ba24733fcdf44f52fb8ee10b2a956f1a708 /build/common.targets
parent9ef3f7edb1589a52794c7da7075996d4a02de6e7 (diff)
downloadSMAPI-9992915f565578949cad8d9bb8ceb360e0db5c85.tar.gz
SMAPI-9992915f565578949cad8d9bb8ceb360e0db5c85.tar.bz2
SMAPI-9992915f565578949cad8d9bb8ceb360e0db5c85.zip
replace MemoryCache with custom cache
This was causing significant frame stutters for some players since the migration to .NET 5 in Stardew Valley 1.5.5.
Diffstat (limited to 'build/common.targets')
-rw-r--r--build/common.targets3
1 files changed, 0 insertions, 3 deletions
diff --git a/build/common.targets b/build/common.targets
index 2e37e729..b2441af8 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -69,10 +69,7 @@
<Copy SourceFiles="$(TargetDir)\MonoMod.Common.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<!-- .NET dependencies -->
- <Copy SourceFiles="$(TargetDir)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\System.Management.dll" DestinationFolder="$(GamePath)\smapi-internal" Condition="$(OS) == 'Windows_NT'" />
- <Copy SourceFiles="$(TargetDir)\System.Runtime.Caching.dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\System.Security.Permissions.dll" DestinationFolder="$(GamePath)\smapi-internal" />
</Target>
<Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ErrorHandler' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'">