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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-12 21:26:09 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-11-28 00:01:41 -0500 |
commit | 40b74398ace748a565199fb91325815804011a98 (patch) | |
tree | 12490faacc5eb39adc758c3dd06c8435869c5734 /build/find-game-folder.targets | |
parent | 2b922a71a2a4f85712ab1e84b85c9229185a131a (diff) | |
download | SMAPI-40b74398ace748a565199fb91325815804011a98.tar.gz SMAPI-40b74398ace748a565199fb91325815804011a98.tar.bz2 SMAPI-40b74398ace748a565199fb91325815804011a98.zip |
update for game assembly name now consistent on all platforms
Diffstat (limited to 'build/find-game-folder.targets')
-rw-r--r-- | build/find-game-folder.targets | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/build/find-game-folder.targets b/build/find-game-folder.targets index 7a9bfc50..3341226d 100644 --- a/build/find-game-folder.targets +++ b/build/find-game-folder.targets @@ -44,11 +44,6 @@ <!-- set game metadata --> <PropertyGroup> - <!--standard executable name--> <GameExecutableName>Stardew Valley</GameExecutableName> - <GameExecutableName Condition="$(OS) != 'Windows_NT'">StardewValley</GameExecutableName> - - <!--Linux install on Windows (for 64-bit hack)--> - <GameExecutableName Condition="$(OS) == 'Windows_NT' AND !Exists('$(GamePath)\$(GameExecutableName).exe') AND Exists('$(GamePath)\StardewValley.exe')">StardewValley</GameExecutableName> </PropertyGroup> </Project> |