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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-31 18:32:23 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-31 18:32:23 -0400
commit9992915f565578949cad8d9bb8ceb360e0db5c85 (patch)
tree1ff34ba24733fcdf44f52fb8ee10b2a956f1a708 /build/unix/prepare-install-package.sh
parent9ef3f7edb1589a52794c7da7075996d4a02de6e7 (diff)
downloadSMAPI-9992915f565578949cad8d9bb8ceb360e0db5c85.tar.gz
SMAPI-9992915f565578949cad8d9bb8ceb360e0db5c85.tar.bz2
SMAPI-9992915f565578949cad8d9bb8ceb360e0db5c85.zip
replace MemoryCache with custom cache
This was causing significant frame stutters for some players since the migration to .NET 5 in Stardew Valley 1.5.5.
Diffstat (limited to 'build/unix/prepare-install-package.sh')
-rwxr-xr-xbuild/unix/prepare-install-package.sh4
1 files changed, 0 insertions, 4 deletions
diff --git a/build/unix/prepare-install-package.sh b/build/unix/prepare-install-package.sh
index 9b195f37..01c3a0ec 100755
--- a/build/unix/prepare-install-package.sh
+++ b/build/unix/prepare-install-package.sh
@@ -142,15 +142,11 @@ for folder in ${folders[@]}; do
cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json"
if [ $folder == "linux" ] || [ $folder == "macOS" ]; then
cp "$installAssets/unix-launcher.sh" "$bundlePath"
- cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
else
cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config"
fi
# copy .NET dependencies
- cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal"
- cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
- cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal"
if [ $folder == "windows" ]; then
cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal"
fi