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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-12-05 18:55:10 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-12-05 18:55:10 -0500 |
commit | f4ca7dd228390f030735195357e81e5170bcd474 (patch) | |
tree | 417cb3971dd08fac5cbf23518406d7658dbb7ed3 /build/windows/prepare-install-package.ps1 | |
parent | c05fdf65cfc8864d5f436e3a42e6e2df144c1db8 (diff) | |
download | SMAPI-f4ca7dd228390f030735195357e81e5170bcd474.tar.gz SMAPI-f4ca7dd228390f030735195357e81e5170bcd474.tar.bz2 SMAPI-f4ca7dd228390f030735195357e81e5170bcd474.zip |
add Windows build process to fix application icon until .NET bug is fixed
Diffstat (limited to 'build/windows/prepare-install-package.ps1')
-rw-r--r-- | build/windows/prepare-install-package.ps1 | 217 |
1 files changed, 217 insertions, 0 deletions
diff --git a/build/windows/prepare-install-package.ps1 b/build/windows/prepare-install-package.ps1 new file mode 100644 index 00000000..db7fadcb --- /dev/null +++ b/build/windows/prepare-install-package.ps1 @@ -0,0 +1,217 @@ +# +# +# This is the PowerShell equivalent of ../unix/prepare-install-package.sh, *except* that it doesn't +# set Linux permissions, create the install.dat files, or create the final zip. Due to limitations +# in PowerShell, the final changes are handled by the windows/finalize-install-package.sh file in +# WSL. +# +# When making changes, make sure to update ../unix/prepare-install-package.ps1 too. +# +# + + +. "$PSScriptRoot\lib\in-place-regex.ps1" + +########## +## Constants +########## +# paths +$gamePath = "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley" +$bundleModNames = "ConsoleCommands", "ErrorHandler", "SaveBackup" + +# build configuration +$buildConfig = "Release" +$folders = "linux", "macOS", "windows" +$runtimes = @{ linux = "linux-x64"; macOS = "osx-x64"; windows = "win-x64" } +$msBuildPlatformNames = @{ linux = "Unix"; macOS = "OSX"; windows = "Windows_NT" } + + +########## +## Move to SMAPI root +########## +cd "$PSScriptRoot/../.." + + +########## +## Clear old build files +########## +echo "Clearing old builds..." +echo "-------------------------------------------------" + +foreach ($path in (dir -Recurse -Include ('bin', 'obj'))) { + echo "$path" + rm -Recurse -Force "$path" +} +echo "" + + +########## +## Compile files +########## +ForEach ($folder in $folders) { + $runtime = $runtimes[$folder] + $msbuildPlatformName = $msBuildPlatformNames[$folder] + + echo "Compiling SMAPI for $folder..." + echo "-------------------------------------------------" + dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" --self-contained true + echo "" + echo "" + + echo "Compiling installer for $folder..." + echo "-------------------------------------------------" + dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" -p:PublishTrimmed=True -p:TrimMode=Link --self-contained true + echo "" + echo "" + + foreach ($modName in $bundleModNames) { + echo "Compiling $modName for $folder..." + echo "-------------------------------------------------" + dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" + echo "" + echo "" + } +} + + +########## +## Prepare install package +########## +echo "Preparing install package..." +echo "----------------------------" + +# init paths +$installAssets = "src/SMAPI.Installer/assets" +$packagePath = "bin/SMAPI installer" +$packageDevPath = "bin/SMAPI installer for developers" + +# init structure +foreach ($folder in $folders) { + mkdir "$packagePath/internal/$folder/bundle/smapi-internal" > $null +} + +# copy base installer files +foreach ($name in @("install on Linux.sh", "install on macOS.command", "install on Windows.bat", "README.txt")) { + cp "$installAssets/$name" "$packagePath" +} + +# copy per-platform files +foreach ($folder in $folders) { + $runtime = $runtimes[$folder] + + # get paths + $smapiBin = "src/SMAPI/bin/$buildConfig/$runtime/publish" + $internalPath = "$packagePath/internal/$folder" + $bundlePath = "$internalPath/bundle" + + # installer files + cp "src/SMAPI.Installer/bin/$buildConfig/$runtime/publish/*" "$internalPath" -Recurse + rm -Recurse -Force "$internalPath/assets" + + # runtime config for SMAPI + # This is identical to the one generated by the build, except that the min runtime version is + # set to 5.0.0 (instead of whatever version it was built with) and rollForward is set to latestMinor instead of + # minor. + cp "$installAssets/runtimeconfig.json" "$bundlePath/StardewModdingAPI.runtimeconfig.json" + + # installer DLL config + if ($folder -eq "windows") { + cp "$installAssets/windows-exe-config.xml" "$packagePath/internal/windows/install.exe.config" + } + + # bundle root files + foreach ($name in @("StardewModdingAPI", "StardewModdingAPI.dll", "StardewModdingAPI.pdb", "StardewModdingAPI.xml", "steam_appid.txt")) { + if ($name -eq "StardewModdingAPI" -and $folder -eq "windows") { + $name = "$name.exe" + } + + cp "$smapiBin/$name" "$bundlePath" + } + + # bundle i18n + cp -Recurse "$smapiBin/i18n" "$bundlePath/smapi-internal" + + # bundle smapi-internal + foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml")) { + cp "$smapiBin/$name" "$bundlePath/smapi-internal" + } + + cp "$smapiBin/SMAPI.config.json" "$bundlePath/smapi-internal/config.json" + cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json" + if ($folder -eq "linux" -or $folder -eq "macOS") { + cp "$installAssets/unix-launcher.sh" "$bundlePath" + cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal" + } + else { + cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config" + } + + # copy .NET dependencies + cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal" + cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal" + cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal" + if ($folder -eq "windows") { + cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal" + } + + # copy bundled mods + foreach ($modName in $bundleModNames) { + $fromPath = "src/SMAPI.Mods.$modName/bin/$buildConfig/$runtime/publish" + $targetPath = "$bundlePath/Mods/$modName" + + mkdir "$targetPath" > $null + + cp "$fromPath/$modName.dll" "$targetPath" + cp "$fromPath/$modName.pdb" "$targetPath" + cp "$fromPath/manifest.json" "$targetPath" + if (Test-Path "$fromPath/i18n" -PathType Container) { + cp -Recurse "$fromPath/i18n" "$targetPath" + } + } +} + +# DISABLED: will be handled by Linux script +# mark scripts executable +#ForEach ($path in @("install on Linux.sh", "install on macOS.command", "bundle/unix-launcher.sh")) { +# if (Test-Path "$packagePath/$path" -PathType Leaf) { +# chmod 755 "$packagePath/$path" +# } +#} + +# split into main + for-dev folders +cp -Recurse "$packagePath" "$packageDevPath" +foreach ($folder in $folders) { + # disable developer mode in main package + In-Place-Regex -Path "$packagePath/internal/$folder/bundle/smapi-internal/config.json" -Search "`"DeveloperMode`": true" -Replace "`"DeveloperMode`": false" + + # DISABLED: will be handled by Linux script + # convert bundle folder into final 'install.dat' files + #foreach ($path in @("$packagePath/internal/$folder", "$packageDevPath/internal/$folder")) + #{ + # Compress-Archive -Path "$path/bundle/*" -CompressionLevel Optimal -DestinationPath "$path/install.zip" + # mv "$path/install.zip" "$path/install.dat" + # rm -Recurse -Force "$path/bundle" + #} +} + + +########### +### Create release zips +########### +# get version number +$version = $args[0] +if (!$version) { + $version = Read-Host "SMAPI release version (like '4.0.0')" +} + +# rename folders +mv "$packagePath" "bin/SMAPI $version installer" +mv "$packageDevPath" "bin/SMAPI $version installer for developers" + +# DISABLED: will be handled by Linux script +## package files +#Compress-Archive -Path "bin/SMAPI $version installer" -DestinationPath "bin/SMAPI $version installer.zip" -CompressionLevel Optimal +#Compress-Archive -Path "bin/SMAPI $version installer for developers" -DestinationPath "bin/SMAPI $version installer for developers.zip" -CompressionLevel Optimal + +echo "" +echo "Done! See docs/technical/smapi.md to create the release zips." |