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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-25 01:13:28 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-25 01:13:28 -0400 |
commit | 2a7bcb28f6a390e165c2cb8817f333aad750a032 (patch) | |
tree | ade726327e2ee40a1644975f66d9261797d1612e /build | |
parent | 4e102cb27477778d1108ad67ca28af4b01652301 (diff) | |
download | SMAPI-2a7bcb28f6a390e165c2cb8817f333aad750a032.tar.gz SMAPI-2a7bcb28f6a390e165c2cb8817f333aad750a032.tar.bz2 SMAPI-2a7bcb28f6a390e165c2cb8817f333aad750a032.zip |
add empty toolkit project & fix misleading build configuration name (#532)
Diffstat (limited to 'build')
-rw-r--r-- | build/common.targets | 8 | ||||
-rw-r--r-- | build/prepare-install-package.targets | 8 |
2 files changed, 13 insertions, 3 deletions
diff --git a/build/common.targets b/build/common.targets index b382ea54..2ee24e52 100644 --- a/build/common.targets +++ b/build/common.targets @@ -25,7 +25,7 @@ <!-- add common references --> <ItemGroup> - <Reference Condition="'$(OS)' == 'Windows_NT'" Include="System.Management" /> + <Reference Condition="'$(OS)' == 'Windows_NT' AND '$(MSBuildProjectName)' != 'StardewModdingAPI.Toolkit'" Include="System.Management" /> </ItemGroup> <!-- add game references--> @@ -95,7 +95,7 @@ <!-- copy files into game directory and enable debugging (only in debug mode) --> <Target Name="AfterBuild"> - <CallTarget Targets="CopySMAPI;CopyDefaultMods" Condition="'$(Configuration)' == 'Debug'" /> + <CallTarget Targets="CopySMAPI;CopyToolkit;CopyDefaultMods" Condition="'$(Configuration)' == 'Debug'" /> </Target> <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI'"> <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" /> @@ -106,6 +106,10 @@ <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" /> </Target> + <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Toolkit'"> + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" /> + </Target> <Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.SaveBackup'"> <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" /> diff --git a/build/prepare-install-package.targets b/build/prepare-install-package.targets index 433078d7..9a5cde3f 100644 --- a/build/prepare-install-package.targets +++ b/build/prepare-install-package.targets @@ -7,7 +7,9 @@ --> <Target Name="AfterBuild"> <PropertyGroup> - <CompiledSmapiPath>$(SolutionDir)\..\bin\$(Configuration)\SMAPI</CompiledSmapiPath> + <CompiledRootPath>$(SolutionDir)\..\bin\$(Configuration)</CompiledRootPath> + <CompiledSmapiPath>$(CompiledRootPath)\SMAPI</CompiledSmapiPath> + <CompiledToolkitPath>$(CompiledRootPath)\SMAPI.Toolkit\net4.5</CompiledToolkitPath> <PackagePath>$(SolutionDir)\..\bin\Packaged</PackagePath> <PackageInternalPath>$(PackagePath)\internal</PackageInternalPath> </PropertyGroup> @@ -35,6 +37,8 @@ <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackageInternalPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackageInternalPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackageInternalPath)\Mono" /> + <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackageInternalPath)\Mono" /> + <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.pdb" DestinationFolder="$(PackageInternalPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="@(CompiledMods)" DestinationFolder="$(PackageInternalPath)\Mono\Mods\%(RecursiveDir)" /> <!-- copy SMAPI files for Windows --> @@ -46,6 +50,8 @@ <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackageInternalPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.metadata.json" DestinationFolder="$(PackageInternalPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackageInternalPath)\Windows" /> + <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackageInternalPath)\Windows" /> + <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.pdb" DestinationFolder="$(PackageInternalPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="@(CompiledMods)" DestinationFolder="$(PackageInternalPath)\Windows\Mods\%(RecursiveDir)" /> </Target> </Project> |