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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-06-18 23:10:11 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:11:21 -0400
commitb3e4162f7cb4d855f7c36def4657209cbd18ba52 (patch)
tree2692e3fc418416f9a55e7734c259ae49e45097ff /build
parent601f22b296f2eac945b63275a2e80c1841f94083 (diff)
downloadSMAPI-b3e4162f7cb4d855f7c36def4657209cbd18ba52.tar.gz
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move <GamePath> logic into separate .targets file file for reuse
Diffstat (limited to 'build')
-rw-r--r--build/common.targets28
-rw-r--r--build/find-game-folder.targets41
-rw-r--r--build/prepare-nuget-package.targets1
3 files changed, 44 insertions, 26 deletions
diff --git a/build/common.targets b/build/common.targets
index 50ade0f7..6bf1305e 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -1,32 +1,8 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <!-- load dev settings -->
- <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
- <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
+ <Import Project="find-game-folder.targets" />
- <!-- find game path -->
+ <!--compile constants -->
<PropertyGroup>
- <!-- Linux paths -->
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath>
-
- <!-- Mac paths -->
- <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
-
- <!-- Windows paths -->
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GalaxyClient\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Galaxy\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\Steam\steamapps\common\Stardew Valley</GamePath>
-
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
-
- <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
- <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
-
- <!--compile constants -->
<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
</PropertyGroup>
diff --git a/build/find-game-folder.targets b/build/find-game-folder.targets
new file mode 100644
index 00000000..a3c3f67b
--- /dev/null
+++ b/build/find-game-folder.targets
@@ -0,0 +1,41 @@
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <!-- import developer's custom path (if any) -->
+ <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
+ <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
+
+ <!-- find game path -->
+ <Choose>
+ <When Condition="$(OS) == 'Unix' OR $(OS) == 'OSX'">
+ <PropertyGroup>
+ <!-- Linux -->
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
+
+ <!-- Mac (may be 'Unix' or 'OSX') -->
+ <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
+ </PropertyGroup>
+ </When>
+ <When Condition="$(OS) == 'Windows_NT'">
+ <PropertyGroup>
+ <!-- default paths -->
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GalaxyClient\Games\Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Galaxy\Games\Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\Steam\steamapps\common\Stardew Valley</GamePath>
+
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
+
+ <!-- registry paths -->
+ <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
+
+ <!-- derive from Steam library path -->
+ <_SteamLibraryPath>$([MSBuild]::GetRegistryValueFromView('HKEY_CURRENT_USER\SOFTWARE\Valve\Steam', 'SteamPath', null, RegistryView.Registry32))</_SteamLibraryPath>
+ <GamePath Condition="!Exists('$(GamePath)') AND '$(_SteamLibraryPath)' != ''">$(_SteamLibraryPath)\steamapps\common\Stardew Valley</GamePath>
+ </PropertyGroup>
+ </When>
+ </Choose>
+</Project>
diff --git a/build/prepare-nuget-package.targets b/build/prepare-nuget-package.targets
index cafaeda6..9c1d9c2a 100644
--- a/build/prepare-nuget-package.targets
+++ b/build/prepare-nuget-package.targets
@@ -11,6 +11,7 @@
</PropertyGroup>
<RemoveDir Directories="$(PackagePath)" />
<Copy SourceFiles="$(ProjectDir)/package.nuspec" DestinationFolder="$(PackagePath)" />
+ <Copy SourceFiles="$(SolutionDir)/../build/find-game-folder.targets" DestinationFolder="$(PackagePath)/build" />
<Copy SourceFiles="$(ProjectDir)/build/smapi.targets" DestinationFiles="$(PackagePath)/build/Pathoschild.Stardew.ModBuildConfig.targets" />
<Copy SourceFiles="$(TargetDir)/Newtonsoft.Json.dll" DestinationFolder="$(PackagePath)/build" />
<Copy SourceFiles="$(TargetDir)/SMAPI.ModBuildConfig.dll" DestinationFolder="$(PackagePath)/build" />