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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-01 18:16:09 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-01 18:16:09 -0400 |
commit | c8ad50dad1d706a1901798f9396f6becfea36c0e (patch) | |
tree | 28bd818a5db39ec5ece1bd141a28de955950463b /build | |
parent | 451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff) | |
parent | f78093bdb58d477b400cde3f19b70ffd6ddf833d (diff) | |
download | SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.gz SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.bz2 SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'build')
-rw-r--r-- | build/common.targets | 7 | ||||
-rwxr-xr-x[-rw-r--r--] | build/unix/prepare-install-package.sh | 19 | ||||
-rwxr-xr-x[-rw-r--r--] | build/unix/set-smapi-version.sh | 0 | ||||
-rw-r--r-- | build/windows/prepare-install-package.ps1 | 68 |
4 files changed, 60 insertions, 34 deletions
diff --git a/build/common.targets b/build/common.targets index 86624b62..a8dda9e0 100644 --- a/build/common.targets +++ b/build/common.targets @@ -1,11 +1,15 @@ <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <!--set general build properties --> - <Version>3.13.4</Version> + <Version>3.14.0</Version> <Product>SMAPI</Product> <LangVersion>latest</LangVersion> <AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths> + <!--enable nullable annotations, except in .NET Standard 2.0 where they aren't supported--> + <Nullable Condition="'$(TargetFramework)' != 'netstandard2.0'">enable</Nullable> + <NoWarn Condition="'$(TargetFramework)' == 'netstandard2.0'">$(NoWarn);CS8632</NoWarn> + <!--set platform--> <DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants> <CopyToGameFolder>true</CopyToGameFolder> @@ -53,6 +57,7 @@ <Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" /> <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" /> <Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\Pintail.dll" DestinationFolder="$(GamePath)\smapi-internal" /> <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" /> <!-- Harmony + dependencies --> diff --git a/build/unix/prepare-install-package.sh b/build/unix/prepare-install-package.sh index 9a89f8d4..9b195f37 100644..100755 --- a/build/unix/prepare-install-package.sh +++ b/build/unix/prepare-install-package.sh @@ -9,7 +9,7 @@ ########## -## Constants +## Fetch values ########## # paths gamePath="/home/pathoschild/Stardew Valley" @@ -21,6 +21,13 @@ folders=("linux" "macOS" "windows") declare -A runtimes=(["linux"]="linux-x64" ["macOS"]="osx-x64" ["windows"]="win-x64") declare -A msBuildPlatformNames=(["linux"]="Unix" ["macOS"]="OSX" ["windows"]="Windows_NT") +# version number +version="$1" +if [ $# -eq 0 ]; then + echo "SMAPI release version (like '4.0.0'):" + read version +fi + ########## ## Move to SMAPI root @@ -42,6 +49,7 @@ echo "" ########## ## Compile files ########## +. ${0%/*}/set-smapi-version.sh "$version" for folder in ${folders[@]}; do runtime=${runtimes[$folder]} msbuildPlatformName=${msBuildPlatformNames[$folder]} @@ -126,7 +134,7 @@ for folder in ${folders[@]}; do cp -r "$smapiBin/i18n" "$bundlePath/smapi-internal" # bundle smapi-internal - for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml"; do + for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "Pintail.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml"; do cp "$smapiBin/$name" "$bundlePath/smapi-internal" done @@ -190,13 +198,6 @@ done ########## ## Create release zips ########## -# get version number -version="$1" -if [ $# -eq 0 ]; then - echo "SMAPI release version (like '4.0.0'):" - read version -fi - # rename folders mv "$packagePath" "bin/SMAPI $version installer" mv "$packageDevPath" "bin/SMAPI $version installer for developers" diff --git a/build/unix/set-smapi-version.sh b/build/unix/set-smapi-version.sh index 0c0cbeb0..0c0cbeb0 100644..100755 --- a/build/unix/set-smapi-version.sh +++ b/build/unix/set-smapi-version.sh diff --git a/build/windows/prepare-install-package.ps1 b/build/windows/prepare-install-package.ps1 index db7fadcb..5e116019 100644 --- a/build/windows/prepare-install-package.ps1 +++ b/build/windows/prepare-install-package.ps1 @@ -1,19 +1,19 @@ # # # This is the PowerShell equivalent of ../unix/prepare-install-package.sh, *except* that it doesn't -# set Linux permissions, create the install.dat files, or create the final zip. Due to limitations -# in PowerShell, the final changes are handled by the windows/finalize-install-package.sh file in -# WSL. +# set Linux permissions, create the install.dat files, or create the final zip (unless you specify +# --windows-only). Due to limitations in PowerShell, the final changes are handled by the +# windows/finalize-install-package.sh file in WSL. # # When making changes, make sure to update ../unix/prepare-install-package.ps1 too. # # +. "$PSScriptRoot/lib/in-place-regex.ps1" -. "$PSScriptRoot\lib\in-place-regex.ps1" ########## -## Constants +## Fetch values ########## # paths $gamePath = "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley" @@ -25,6 +25,23 @@ $folders = "linux", "macOS", "windows" $runtimes = @{ linux = "linux-x64"; macOS = "osx-x64"; windows = "win-x64" } $msBuildPlatformNames = @{ linux = "Unix"; macOS = "OSX"; windows = "Windows_NT" } +# version number +$version = $args[0] +if (!$version) { + $version = Read-Host "SMAPI release version (like '4.0.0')" +} + +# Windows-only build +$windowsOnly = $false +foreach ($arg in $args) { + if ($arg -eq "--windows-only") { + $windowsOnly = $true + $folders = "windows" + $runtimes = @{ windows = "win-x64" } + $msBuildPlatformNames = @{ windows = "Windows_NT" } + } +} + ########## ## Move to SMAPI root @@ -48,7 +65,8 @@ echo "" ########## ## Compile files ########## -ForEach ($folder in $folders) { +. "$PSScriptRoot/set-smapi-version.ps1" "$version" +foreach ($folder in $folders) { $runtime = $runtimes[$folder] $msbuildPlatformName = $msBuildPlatformNames[$folder] @@ -92,6 +110,10 @@ foreach ($folder in $folders) { # copy base installer files foreach ($name in @("install on Linux.sh", "install on macOS.command", "install on Windows.bat", "README.txt")) { + if ($windowsOnly -and ($name -eq "install on Linux.sh" -or $name -eq "install on macOS.command")) { + continue; + } + cp "$installAssets/$name" "$packagePath" } @@ -132,7 +154,7 @@ foreach ($folder in $folders) { cp -Recurse "$smapiBin/i18n" "$bundlePath/smapi-internal" # bundle smapi-internal - foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml")) { + foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "Pintail.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml")) { cp "$smapiBin/$name" "$bundlePath/smapi-internal" } @@ -184,34 +206,32 @@ foreach ($folder in $folders) { # disable developer mode in main package In-Place-Regex -Path "$packagePath/internal/$folder/bundle/smapi-internal/config.json" -Search "`"DeveloperMode`": true" -Replace "`"DeveloperMode`": false" - # DISABLED: will be handled by Linux script # convert bundle folder into final 'install.dat' files - #foreach ($path in @("$packagePath/internal/$folder", "$packageDevPath/internal/$folder")) - #{ - # Compress-Archive -Path "$path/bundle/*" -CompressionLevel Optimal -DestinationPath "$path/install.zip" - # mv "$path/install.zip" "$path/install.dat" - # rm -Recurse -Force "$path/bundle" - #} + if ($windowsOnly) + { + foreach ($path in @("$packagePath/internal/$folder", "$packageDevPath/internal/$folder")) + { + Compress-Archive -Path "$path/bundle/*" -CompressionLevel Optimal -DestinationPath "$path/install.zip" + mv "$path/install.zip" "$path/install.dat" + rm -Recurse -Force "$path/bundle" + } + } } ########### ### Create release zips ########### -# get version number -$version = $args[0] -if (!$version) { - $version = Read-Host "SMAPI release version (like '4.0.0')" -} - # rename folders mv "$packagePath" "bin/SMAPI $version installer" mv "$packageDevPath" "bin/SMAPI $version installer for developers" -# DISABLED: will be handled by Linux script -## package files -#Compress-Archive -Path "bin/SMAPI $version installer" -DestinationPath "bin/SMAPI $version installer.zip" -CompressionLevel Optimal -#Compress-Archive -Path "bin/SMAPI $version installer for developers" -DestinationPath "bin/SMAPI $version installer for developers.zip" -CompressionLevel Optimal +# package files +if ($windowsOnly) +{ + Compress-Archive -Path "bin/SMAPI $version installer" -DestinationPath "bin/SMAPI $version installer.zip" -CompressionLevel Optimal + Compress-Archive -Path "bin/SMAPI $version installer for developers" -DestinationPath "bin/SMAPI $version installer for developers.zip" -CompressionLevel Optimal +} echo "" echo "Done! See docs/technical/smapi.md to create the release zips." |