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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
commitc8ad50dad1d706a1901798f9396f6becfea36c0e (patch)
tree28bd818a5db39ec5ece1bd141a28de955950463b /build
parent451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff)
parentf78093bdb58d477b400cde3f19b70ffd6ddf833d (diff)
downloadSMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.gz
SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.bz2
SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.zip
Merge branch 'develop' into stable
Diffstat (limited to 'build')
-rw-r--r--build/common.targets7
-rwxr-xr-x[-rw-r--r--]build/unix/prepare-install-package.sh19
-rwxr-xr-x[-rw-r--r--]build/unix/set-smapi-version.sh0
-rw-r--r--build/windows/prepare-install-package.ps168
4 files changed, 60 insertions, 34 deletions
diff --git a/build/common.targets b/build/common.targets
index 86624b62..a8dda9e0 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -1,11 +1,15 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
- <Version>3.13.4</Version>
+ <Version>3.14.0</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
+ <!--enable nullable annotations, except in .NET Standard 2.0 where they aren't supported-->
+ <Nullable Condition="'$(TargetFramework)' != 'netstandard2.0'">enable</Nullable>
+ <NoWarn Condition="'$(TargetFramework)' == 'netstandard2.0'">$(NoWarn);CS8632</NoWarn>
+
<!--set platform-->
<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
<CopyToGameFolder>true</CopyToGameFolder>
@@ -53,6 +57,7 @@
<Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" />
<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\Pintail.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" />
<!-- Harmony + dependencies -->
diff --git a/build/unix/prepare-install-package.sh b/build/unix/prepare-install-package.sh
index 9a89f8d4..9b195f37 100644..100755
--- a/build/unix/prepare-install-package.sh
+++ b/build/unix/prepare-install-package.sh
@@ -9,7 +9,7 @@
##########
-## Constants
+## Fetch values
##########
# paths
gamePath="/home/pathoschild/Stardew Valley"
@@ -21,6 +21,13 @@ folders=("linux" "macOS" "windows")
declare -A runtimes=(["linux"]="linux-x64" ["macOS"]="osx-x64" ["windows"]="win-x64")
declare -A msBuildPlatformNames=(["linux"]="Unix" ["macOS"]="OSX" ["windows"]="Windows_NT")
+# version number
+version="$1"
+if [ $# -eq 0 ]; then
+ echo "SMAPI release version (like '4.0.0'):"
+ read version
+fi
+
##########
## Move to SMAPI root
@@ -42,6 +49,7 @@ echo ""
##########
## Compile files
##########
+. ${0%/*}/set-smapi-version.sh "$version"
for folder in ${folders[@]}; do
runtime=${runtimes[$folder]}
msbuildPlatformName=${msBuildPlatformNames[$folder]}
@@ -126,7 +134,7 @@ for folder in ${folders[@]}; do
cp -r "$smapiBin/i18n" "$bundlePath/smapi-internal"
# bundle smapi-internal
- for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml"; do
+ for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "Pintail.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml"; do
cp "$smapiBin/$name" "$bundlePath/smapi-internal"
done
@@ -190,13 +198,6 @@ done
##########
## Create release zips
##########
-# get version number
-version="$1"
-if [ $# -eq 0 ]; then
- echo "SMAPI release version (like '4.0.0'):"
- read version
-fi
-
# rename folders
mv "$packagePath" "bin/SMAPI $version installer"
mv "$packageDevPath" "bin/SMAPI $version installer for developers"
diff --git a/build/unix/set-smapi-version.sh b/build/unix/set-smapi-version.sh
index 0c0cbeb0..0c0cbeb0 100644..100755
--- a/build/unix/set-smapi-version.sh
+++ b/build/unix/set-smapi-version.sh
diff --git a/build/windows/prepare-install-package.ps1 b/build/windows/prepare-install-package.ps1
index db7fadcb..5e116019 100644
--- a/build/windows/prepare-install-package.ps1
+++ b/build/windows/prepare-install-package.ps1
@@ -1,19 +1,19 @@
#
#
# This is the PowerShell equivalent of ../unix/prepare-install-package.sh, *except* that it doesn't
-# set Linux permissions, create the install.dat files, or create the final zip. Due to limitations
-# in PowerShell, the final changes are handled by the windows/finalize-install-package.sh file in
-# WSL.
+# set Linux permissions, create the install.dat files, or create the final zip (unless you specify
+# --windows-only). Due to limitations in PowerShell, the final changes are handled by the
+# windows/finalize-install-package.sh file in WSL.
#
# When making changes, make sure to update ../unix/prepare-install-package.ps1 too.
#
#
+. "$PSScriptRoot/lib/in-place-regex.ps1"
-. "$PSScriptRoot\lib\in-place-regex.ps1"
##########
-## Constants
+## Fetch values
##########
# paths
$gamePath = "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley"
@@ -25,6 +25,23 @@ $folders = "linux", "macOS", "windows"
$runtimes = @{ linux = "linux-x64"; macOS = "osx-x64"; windows = "win-x64" }
$msBuildPlatformNames = @{ linux = "Unix"; macOS = "OSX"; windows = "Windows_NT" }
+# version number
+$version = $args[0]
+if (!$version) {
+ $version = Read-Host "SMAPI release version (like '4.0.0')"
+}
+
+# Windows-only build
+$windowsOnly = $false
+foreach ($arg in $args) {
+ if ($arg -eq "--windows-only") {
+ $windowsOnly = $true
+ $folders = "windows"
+ $runtimes = @{ windows = "win-x64" }
+ $msBuildPlatformNames = @{ windows = "Windows_NT" }
+ }
+}
+
##########
## Move to SMAPI root
@@ -48,7 +65,8 @@ echo ""
##########
## Compile files
##########
-ForEach ($folder in $folders) {
+. "$PSScriptRoot/set-smapi-version.ps1" "$version"
+foreach ($folder in $folders) {
$runtime = $runtimes[$folder]
$msbuildPlatformName = $msBuildPlatformNames[$folder]
@@ -92,6 +110,10 @@ foreach ($folder in $folders) {
# copy base installer files
foreach ($name in @("install on Linux.sh", "install on macOS.command", "install on Windows.bat", "README.txt")) {
+ if ($windowsOnly -and ($name -eq "install on Linux.sh" -or $name -eq "install on macOS.command")) {
+ continue;
+ }
+
cp "$installAssets/$name" "$packagePath"
}
@@ -132,7 +154,7 @@ foreach ($folder in $folders) {
cp -Recurse "$smapiBin/i18n" "$bundlePath/smapi-internal"
# bundle smapi-internal
- foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml")) {
+ foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "Pintail.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml")) {
cp "$smapiBin/$name" "$bundlePath/smapi-internal"
}
@@ -184,34 +206,32 @@ foreach ($folder in $folders) {
# disable developer mode in main package
In-Place-Regex -Path "$packagePath/internal/$folder/bundle/smapi-internal/config.json" -Search "`"DeveloperMode`": true" -Replace "`"DeveloperMode`": false"
- # DISABLED: will be handled by Linux script
# convert bundle folder into final 'install.dat' files
- #foreach ($path in @("$packagePath/internal/$folder", "$packageDevPath/internal/$folder"))
- #{
- # Compress-Archive -Path "$path/bundle/*" -CompressionLevel Optimal -DestinationPath "$path/install.zip"
- # mv "$path/install.zip" "$path/install.dat"
- # rm -Recurse -Force "$path/bundle"
- #}
+ if ($windowsOnly)
+ {
+ foreach ($path in @("$packagePath/internal/$folder", "$packageDevPath/internal/$folder"))
+ {
+ Compress-Archive -Path "$path/bundle/*" -CompressionLevel Optimal -DestinationPath "$path/install.zip"
+ mv "$path/install.zip" "$path/install.dat"
+ rm -Recurse -Force "$path/bundle"
+ }
+ }
}
###########
### Create release zips
###########
-# get version number
-$version = $args[0]
-if (!$version) {
- $version = Read-Host "SMAPI release version (like '4.0.0')"
-}
-
# rename folders
mv "$packagePath" "bin/SMAPI $version installer"
mv "$packageDevPath" "bin/SMAPI $version installer for developers"
-# DISABLED: will be handled by Linux script
-## package files
-#Compress-Archive -Path "bin/SMAPI $version installer" -DestinationPath "bin/SMAPI $version installer.zip" -CompressionLevel Optimal
-#Compress-Archive -Path "bin/SMAPI $version installer for developers" -DestinationPath "bin/SMAPI $version installer for developers.zip" -CompressionLevel Optimal
+# package files
+if ($windowsOnly)
+{
+ Compress-Archive -Path "bin/SMAPI $version installer" -DestinationPath "bin/SMAPI $version installer.zip" -CompressionLevel Optimal
+ Compress-Archive -Path "bin/SMAPI $version installer for developers" -DestinationPath "bin/SMAPI $version installer for developers.zip" -CompressionLevel Optimal
+}
echo ""
echo "Done! See docs/technical/smapi.md to create the release zips."