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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-02-08 18:20:03 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-02-08 18:20:03 -0500
commit84b9f4336d5b0c7f269a7bfbb94042360574bbaa (patch)
tree0a4d138f88522ca101bff739c8ade1f62c74fbfe /docs/mod-build-config.md
parent79c616600576acf16f70daad68cc60a22cbbbf74 (diff)
parent41f77f51c0203fa36c1e47cf67409244ed3c2ff2 (diff)
downloadSMAPI-84b9f4336d5b0c7f269a7bfbb94042360574bbaa.tar.gz
SMAPI-84b9f4336d5b0c7f269a7bfbb94042360574bbaa.tar.bz2
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Merge branch 'develop' into stable
Diffstat (limited to 'docs/mod-build-config.md')
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1 files changed, 10 insertions, 4 deletions
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md
index 0c1cc10a..a97c3171 100644
--- a/docs/mod-build-config.md
+++ b/docs/mod-build-config.md
@@ -132,8 +132,6 @@ If you don't want to include a file in the mod folder or release zip:
relative path in your mod folder, that file won't be included.
### Non-mod projects
-**(upcoming in 2.1)**
-
You can use the package in non-mod projects too (e.g. unit tests or framework DLLs). You'll need to
disable deploying the mod and creating a release zip:
@@ -218,10 +216,18 @@ That error means the package couldn't find your game. You can specify the game p
_[Game path](#game-path)_ above.
## Release notes
-### 2.1 alpha
+### 2.2
+* Added support for SMAPI 2.8+ (still compatible with earlier versions).
+* Added default game paths for 32-bit Windows.
+* Fixed valid manifests marked invalid in some cases.
+
+### 2.1
* Added support for Stardew Valley 1.3.
-* Added support for unit test projects.
+* Added support for non-mod projects.
* Added C# analyzers to warn about implicit conversions of Netcode fields in Stardew Valley 1.3.
+* Added option to ignore files by regex pattern.
+* Added reference to new SMAPI DLL.
+* Fixed some game paths not detected by NuGet package.
### 2.0.2
* Fixed compatibility issue on Linux.