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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-05 02:09:24 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 19:19:34 -0400 |
commit | 2f9884c47be16d476d5acbecd053b0754fa2bd59 (patch) | |
tree | 1aa740a380ea4a45d289c262f28d34c5ea1edf99 /docs/release-notes.md | |
parent | 2d6175fcd27d83f7f09e570252f9e45c44115b0a (diff) | |
download | SMAPI-2f9884c47be16d476d5acbecd053b0754fa2bd59.tar.gz SMAPI-2f9884c47be16d476d5acbecd053b0754fa2bd59.tar.bz2 SMAPI-2f9884c47be16d476d5acbecd053b0754fa2bd59.zip |
update packages
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 0202015b..4009d234 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -62,7 +62,7 @@ These changes have not been released yet. * Fixed custom maps loaded from the mod folder with tilesheets in a subfolder not working crossplatform. All tilesheet paths are now normalized for the OS automatically. * Removed all deprecated APIs. * Removed the `Monitor.ExitGameImmediately` method. - * Updated dependencies (including Json.NET 11.0.2 → 12.0.2, Mono.Cecil 0.10.1 → 0.10.4). + * Updated dependencies (including Json.NET 11.0.2 → 12.0.2 and Mono.Cecil 0.10.1 → 0.11). * Fixed issue where mod changes weren't tracked correctly for raising events in some cases. Events now reflect a frozen snapshot of the game state, and any mod changes are reflected in the next event tick. * Fixed issue where, when a mod's `IAssetEditor` uses `asset.ReplaceWith` on a texture asset while playing in non-English, any changes from that point won't affect subsequent cached asset loads. * Fixed `LoadStageChanged` event not raising correct flags in some cases when creating a new save. |