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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-05 02:09:24 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 19:19:34 -0400
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tree1aa740a380ea4a45d289c262f28d34c5ea1edf99 /docs/release-notes.md
parent2d6175fcd27d83f7f09e570252f9e45c44115b0a (diff)
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@@ -62,7 +62,7 @@ These changes have not been released yet.
* Fixed custom maps loaded from the mod folder with tilesheets in a subfolder not working crossplatform. All tilesheet paths are now normalized for the OS automatically.
* Removed all deprecated APIs.
* Removed the `Monitor.ExitGameImmediately` method.
- * Updated dependencies (including Json.NET 11.0.2 → 12.0.2, Mono.Cecil 0.10.1 → 0.10.4).
+ * Updated dependencies (including Json.NET 11.0.2 → 12.0.2 and Mono.Cecil 0.10.1 → 0.11).
* Fixed issue where mod changes weren't tracked correctly for raising events in some cases. Events now reflect a frozen snapshot of the game state, and any mod changes are reflected in the next event tick.
* Fixed issue where, when a mod's `IAssetEditor` uses `asset.ReplaceWith` on a texture asset while playing in non-English, any changes from that point won't affect subsequent cached asset loads.
* Fixed `LoadStageChanged` event not raising correct flags in some cases when creating a new save.