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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-05-05 22:18:52 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-05-05 22:18:52 -0400
commit5121ae7b4a0b97b9e227b67903d0c6c88f3a3982 (patch)
tree23d9e077755c86cb963d8df8743878b919b9ec3a /docs/release-notes.md
parent30bf40ab2b03600b66091a6cbd61515cf0721844 (diff)
downloadSMAPI-5121ae7b4a0b97b9e227b67903d0c6c88f3a3982.tar.gz
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enforce mod ID convention (only alphanumeric, hyphen, dot, and underscore)
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* Fixed console command input not saved to the log.
* Fixed `helper.ModRegistry.GetApi` interface validation errors not mentioning which interface caused the issue.
* **Breaking changes** (see [migration guide](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.3)):
- * dropped some deprecated APIs;
- * `LocationEvents` have been rewritten (see above);
- * mods can't intercept chatbox input, including the game's hotkeys to toggle the chatbox (default `T` and `?`).
+ * Dropped some deprecated APIs.
+ * `LocationEvents` have been rewritten (see above).
+ * Mods can't intercept chatbox input, including the game's hotkeys to toggle the chatbox (default `T` and `?`).
+ * Mod IDs should only contain letters, numbers, hyphens, dots, and underscores (so they can be safely used in many contexts like URLs); this restriction is now enforced.
* In console commands:
* Added `player_add name`, which lets you add items to your inventory by name instead of ID.