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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-26 00:51:11 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-06-10 00:04:23 -0400
commit769475166ab3b92cd3763bb86e364a8b2c7d914f (patch)
tree1f9121b94a2051c61f875e9d6993ff624fa2e7ea /docs/release-notes.md
parent4708385f696d2e47d24e795f210752f4b0224bff (diff)
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# Release notes
## Upcoming release
* For players:
- * Added experimental image load rewrite (disabled by default).
- _If you have many content mods installed, enabling `UseExperimentalImageLoading` in `smapi-internal/config.json` may reduce load times or stutters when they load many image files at once._
+ * Optimized mod image file loading.
* For mod authors:
- * Added specialized `IRawTextureData` asset type.
- _When you're only loading a mod file to patch it into an asset, you can now load it using `helper.ModContent.Load<IRawTextureData>(path)`. This reads the image data from disk without initializing a `Texture2D` instance through the GPU. You can then pass this to SMAPI APIs that accept `Texture2D` instances._
+ * Added a new `IRawTextureData` asset type.
+ _You can now load image files through `helper.ModContent` as `IRawTextureData` instead of `Texture2D`. This provides the image size and raw pixel data, which you can pass into other SMAPI APIs like `asset.AsImage().PatchImage`. This is much more efficient when you don't need a full `Texture2D` instance, since it bypasses the GPU operations needed to create one._
* For mod authors:
* Fixed map edits which change warps sometimes rebuilding the NPC pathfinding cache unnecessarily, which could cause a noticeable delay for players.