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# Release notes
## Upcoming release
* For players:
- * Added experimental image load rewrite (disabled by default).
- _If you have many content mods installed, enabling `UseExperimentalImageLoading` in `smapi-internal/config.json` may reduce load times or stutters when they load many image files at once._
+ * Optimized mod image file loading.
* For mod authors:
- * Added specialized `IRawTextureData` asset type.
- _When you're only loading a mod file to patch it into an asset, you can now load it using `helper.ModContent.Load<IRawTextureData>(path)`. This reads the image data from disk without initializing a `Texture2D` instance through the GPU. You can then pass this to SMAPI APIs that accept `Texture2D` instances._
+ * Added a new `IRawTextureData` asset type.
+ _You can now load image files through `helper.ModContent` as `IRawTextureData` instead of `Texture2D`. This provides the image size and raw pixel data, which you can pass into other SMAPI APIs like `asset.AsImage().PatchImage`. This is much more efficient when you don't need a full `Texture2D` instance, since it bypasses the GPU operations needed to create one._
* For mod authors:
* Fixed map edits which change warps sometimes rebuilding the NPC pathfinding cache unnecessarily, which could cause a noticeable delay for players.