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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-30 16:55:59 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-30 16:55:59 -0400
commit8b9d1baaea415dfb3d845e990898c29c024c5c18 (patch)
treeb15c5b6f2e6b7bfe2fcf684cdcbda0b001be1875 /docs/release-notes.md
parent96a8401c03bc38b682a5a793fb4d15766a2663b2 (diff)
downloadSMAPI-8b9d1baaea415dfb3d845e990898c29c024c5c18.tar.gz
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fix Context.IsPlayerFree being false during festivals (#550)
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* Added absolute pixels to `ICursorPosition`.
* Added support for reading/writing `ISemanticVersion` to JSON.
* Update checks now use the update key order when deciding which to link to.
- * Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`).
* Fixed assets loaded by temporary content managers not being editable by mods.
* Fixed assets not reloaded consistently when the player switches language.
+ * Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`).
* Fixed input suppression not working consistently for clicks.
* Fixed console command input not saved to the log.
+ * Fixed `Context.IsPlayerFree` being false during festivals.
* Fixed `helper.ModRegistry.GetApi` interface validation errors not mentioning which interface caused the issue.
* Fixed some common non-mod build output being included in release zip.
* Fixed mods able to intercept other mods' assets via the internal asset keys.