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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-25 15:10:22 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-25 15:10:22 -0500 |
commit | 8e0573d7d9f18792a19e741660b6a090cca1fb38 (patch) | |
tree | 8a23c73502a6ab17a0fbac8934107a89fe543be8 /docs/release-notes.md | |
parent | 6ad52d607c49b16c6933060375086830edd9a1f9 (diff) | |
download | SMAPI-8e0573d7d9f18792a19e741660b6a090cca1fb38.tar.gz SMAPI-8e0573d7d9f18792a19e741660b6a090cca1fb38.tar.bz2 SMAPI-8e0573d7d9f18792a19e741660b6a090cca1fb38.zip |
add GameLoop.OneSecondUpdateTicking/Ticked
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 15747488..5293f1c1 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -5,6 +5,7 @@ * Tweaked installer to reduce antivirus false positives. * For modders: + * Added `GameLoop.OneSecondUpdateTicking/Ticked` events. * Added `Specialised.LoadStageChanged` for mods which need to do something at a specific point in the game's save loading process. * You can now use read/write save data as soon as the save is loaded (instead of once the world is initialised). |