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* Tweaked installer to reduce antivirus false positives.
* For modders:
+ * Added `GameLoop.OneSecondUpdateTicking/Ticked` events.
* Added `Specialised.LoadStageChanged` for mods which need to do something at a specific point in the game's save loading process.
* You can now use read/write save data as soon as the save is loaded (instead of once the world is initialised).