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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-08-20 17:01:59 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-08-20 17:01:59 -0400
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tree5a130399bf8031aa70defb71a121b740d7c6cd7a /docs/release-notes.md
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parentf3a79219e85c9af18f2f6d8b2aaa794afa08578d (diff)
downloadSMAPI-a1bc96d365dc40275f198668d3f4c09bd7a92613.tar.gz
SMAPI-a1bc96d365dc40275f198668d3f4c09bd7a92613.tar.bz2
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<!--
## 4.0.0
* The installer no longer supports updating from SMAPI 2.11.3 or earlier (released in 2019).
- _If needed, you can update to SMAPI 3.15.0 first and then install to the latest version._
+ _If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
-->
+## 3.16.0
+Released 22 August 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/70797008).
+
+* For players:
+ * Added error message if mod files are detected directly under `Mods` (instead of each mod having its own subfolder).
+ * SMAPI now sets a success/error code when the game exits.
+ _This is used by your OS (like Windows) to decide whether to keep the console window open when the game ends._
+ * Fixed SMAPI on Windows applying different DPI awareness settings than the game (thanks to spacechase0!).
+ * Fixed Linux/macOS installer's color scheme question partly unreadable if the terminal background is dark.
+ * Fixed error message when a mod loads an invalid PNG file (thanks to atravita!).
+ * Fixed error message when a mod is duplicated, but one of the copies is also missing the DLL file. This now shows the duplicate-mod message instead of the missing-DLL message.
+ * Fixed macOS launcher using Terminal regardless of the system's default terminal (thanks to ishan!).
+ * Fixed best practices in Linux/macOS launcher scripts (thanks to ishan!).
+ * Improved translations. Thanks to KediDili (updated Turkish)!
+
+* For mod authors:
+ * While loading your mod, SMAPI now searches for indirect dependencies in your mod's folder (thanks to TehPers)! This mainly enables F# mods.
+ * **Raised deprecation message levels.**
+ _Deprecation warnings are now player-visible in the SMAPI console as faded `DEBUG` messages._
+ * Updated to Pintail 2.2.1 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#221)).
+ * Switched SMAPI's `.pdb` files to the newer 'portable' format. This has no effect on mods.
+
+* For the web UI:
+ * Added log parser warning about performance of PyTK 1.23.0 or earlier.
+ * Converted images to SVG (thanks to ishan!).
+ * Updated log parser for the new update alert format in SMAPI 3.15.1.
+ * Updated the JSON validator/schema for Content Patcher 1.28.0.
+ * Fixed log parsing for invalid content packs.
+ * Fixed log parsing if a mod logged a null character.
+
## 3.15.1
Released 06 July 2022 for Stardew Valley 1.5.6 or later.
@@ -41,7 +71,7 @@ Released 17 June 2022 for Stardew Valley 1.5.6 or later. See [release highlights
* Updated dependencies:
* Harmony 2.2.1 (see changes in [2.2.0](https://github.com/pardeike/Harmony/releases/tag/v2.2.0.0) and [2.2.1](https://github.com/pardeike/Harmony/releases/tag/v2.2.1.0));
* Newtonsoft.Json 13.0.1 (see [changes](https://github.com/JamesNK/Newtonsoft.Json/releases/tag/13.0.1));
- * Pintail 2.2.0.
+ * Pintail 2.2.0 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#220)).
* Removed transitional `UsePintail` option added in 3.14.0 (now always enabled).
* Fixed `onBehalfOf` arguments in the new content API being case-sensitive.
* Fixed map edits which change warps sometimes rebuilding the NPC pathfinding cache unnecessarily, which could cause a noticeable delay for players.