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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-05-30 17:40:21 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:01:38 -0400
commitb9dec734693f50b3b32977cd505f091a2c8b8382 (patch)
tree3dc4c8a617538ad322cdc11124db094bfd620146 /docs/release-notes.md
parent202ba23dcc24e63541eb78a535182ec89650a8fa (diff)
downloadSMAPI-b9dec734693f50b3b32977cd505f091a2c8b8382.tar.gz
SMAPI-b9dec734693f50b3b32977cd505f091a2c8b8382.tar.bz2
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disable mod-level asset caching (#644)
This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally.
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diff --git a/docs/release-notes.md b/docs/release-notes.md
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@@ -20,7 +20,6 @@ These changes have not been released yet.
* Fixed lag when a mod invalidates many NPC portraits/sprites at once.
* Fixed map reloads resetting tilesheet seasons.
* Fixed outdoor tilesheets being seasonalised when added to an indoor location.
- * Fixed mods able to directly load (and in some cases edit) a different mod's local assets using internal asset key forwarding.
* For modders:
* Added support for content pack translations.
@@ -52,6 +51,8 @@ Released 13 September 2019 for Stardew Valley 1.3.36.
* For modders:
* `this.Monitor.Log` now defaults to the `Trace` log level instead of `Debug`. The change will only take effect when you recompile the mod.
* Fixed 'location list changed' verbose log not correctly listing changes.
+ * Fixed mods able to directly load (and in some cases edit) a different mod's local assets using internal asset key forwarding.
+ * Fixed changes to a map loaded by a mod being persisted across content managers.
## 2.11.2
Released 23 April 2019 for Stardew Valley 1.3.36.