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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-09-16 17:34:31 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-28 00:01:48 -0500
commit217cc7af21a501daabea16dc7331401a19706bf4 (patch)
treecc1e5d0705fe21f03007052e889a30702ab0a39e /docs/technical/mod-package.md
parent60c0e4fc31475847cbf94d201f0bd394c537d9c0 (diff)
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add IgnoreModFilePaths option to package
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@@ -225,6 +225,20 @@ project.
</td>
</tr>
<tr>
+<td><code>IgnoreModFilePaths</code></td>
+<td>
+
+A comma-delimited list of literal file paths to ignore, relative to the mod's `bin` folder. Paths
+are case-sensitive, but path delimiters are normalized automatically. For example, this ignores a
+set of tilesheets:
+
+```xml
+<IgnoreModFilePaths>assets/paths.png, assets/springobjects.png</IgnoreModFilePaths>
+```
+
+</td>
+</tr>
+<tr>
<td><code>IgnoreModFilePatterns</code></td>
<td>
@@ -366,7 +380,8 @@ when you compile it.
## Release notes
## Upcoming release
-* Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. **The older versions are no longer supported.**
+* Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. **Older versions are no longer supported.**
+* Added `IgnoreModFilePaths` option to ignore literal paths.
* Improved analyzer performance by enabling parallel execution.
## 3.3.0