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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-01 13:11:51 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-01 13:11:51 -0400
commit5b31be76dd90711ff475341de8dfdb6e1f50b98a (patch)
treee120bc62af72e94e8e924ba124382d0c6f9304de /docs/technical
parent8f96a97f070d654764de3b138678d8f62707f485 (diff)
parentd688cdf8c3c852d4b11cdd046d67c4b35443cc95 (diff)
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Merge branch 'develop' into stable
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@@ -59,7 +59,6 @@ flag | purpose
`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`.
`SMAPI_FOR_WINDOWS_64BIT_HACK` | Whether SMAPI is being [compiled for Windows with a 64-bit Linux version of the game](https://github.com/Pathoschild/SMAPI/issues/767). This is highly specialized and shouldn't be used in most cases. False by default.
`SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS` (unless `SMAPI_FOR_WINDOWS_64BIT_HACK` is set).
-`HARMONY_2` | Whether to enable experimental Harmony 2.0 support and rewrite existing Harmony 1._x_ mods for compatibility. Note that you need to replace `build/0Harmony.dll` with a Harmony 2.0 build (or switch to a package reference) to use this flag.
## For SMAPI developers
### Compiling from source