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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-10-28 19:31:12 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-10-28 19:31:12 -0400
commit2872cad9fea48a5435bcac2f4803af96133eb6b9 (patch)
tree88c9c3eb0fe9cbeed5235de8c0e7bf8d5875d355 /docs
parentb831e36c5b6e8bc661f203b5ed8c251deed833bc (diff)
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fix Context.IsPlayerFree being true before player finishes transitioning to a new location in multiplayer
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diff --git a/docs/release-notes.md b/docs/release-notes.md
index acbaef99..cb83e7ec 100644
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@@ -42,6 +42,7 @@
* Fixed `IContentPack.ReadJsonFile` allowing non-relative paths.
* Fixed trace logs not showing path for invalid mods.
* Fixed 'no update keys' warning not shown for mods with only invalid update keys.
+ * Fixed `Context.IsPlayerFree` being true before the player finishes transitioning to a new location in multiplayer.
* Suppressed the game's 'added crickets' debug output.
* **Breaking change:** `helper.ModRegistry` now returns `IModInfo` instead of `IManifest` directly. This lets SMAPI return more metadata about mods.
* **Breaking change:** most SMAPI files have been moved into a `smapi-internal` subfolder. This won't affect compiled mod releases, but you'll need to update the build config NuGet package.