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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-04-02 21:30:55 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-04-02 21:30:55 -0400
commit3fa0433c9862d1922cd0540848d2bd8716934d1f (patch)
tree2b09a736395b9bda09e3a4c408cdff51dbd63f81 /docs
parent62c1f11109b3a16e4e1d526e8ddc891015c507b0 (diff)
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add initial support for 64-bit Windows hack (#767)
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-rw-r--r--docs/technical/smapi.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md
index e77d9d82..993bddfb 100644
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@@ -57,7 +57,8 @@ SMAPI uses a small number of conditional compilation constants, which you can se
flag | purpose
---- | -------
`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/MacOS. Set automatically in `common.targets`.
-`SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS`.
+`SMAPI_FOR_WINDOWS_64BIT_HACK` | Whether SMAPI is being [compiled for Windows with a 64-bit Linux version of the game](https://github.com/Pathoschild/SMAPI/issues/767). This is highly specialized and shouldn't be used in most cases. False by default.
+`SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS` (unless `SMAPI_FOR_WINDOWS_64BIT_HACK` is set).
`HARMONY_2` | Whether to enable experimental Harmony 2.0 support and rewrite existing Harmony 1._x_ mods for compatibility. Note that you need to replace `build/0Harmony.dll` with a Harmony 2.0 build (or switch to a package reference) to use this flag.
## For SMAPI developers