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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-04-02 21:30:55 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-04-02 21:30:55 -0400
commit62c1f11109b3a16e4e1d526e8ddc891015c507b0 (patch)
tree4593926afbac05c3a56195456f43e553ac8d59e6 /docs
parent1a4cdd71a5d5bd69a76d67c346562fdc2ccef22b (diff)
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remove unneeded compile switch (#767)
This was originally added to reduce antivirus false positives, but they do it anyway at this point.
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 74c68075..748651bb 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -12,6 +12,7 @@
* On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!).
* Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater.
* Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods.
+ * Internal changes to prepare for unofficial 64-bit.
* For modders:
* Added asset propagation for `Data\Concessions`.