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-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI.Installer/InteractiveInstaller.cs5
2 files changed, 1 insertions, 5 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 74c68075..748651bb 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -12,6 +12,7 @@
* On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!).
* Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater.
* Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods.
+ * Internal changes to prepare for unofficial 64-bit.
* For modders:
* Added asset propagation for `Data\Concessions`.
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs
index 3d673719..2dcd81e7 100644
--- a/src/SMAPI.Installer/InteractiveInstaller.cs
+++ b/src/SMAPI.Installer/InteractiveInstaller.cs
@@ -10,9 +10,7 @@ using StardewModdingAPI.Internal.ConsoleWriting;
using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
using StardewModdingAPI.Toolkit.Utilities;
-#if !SMAPI_FOR_WINDOWS
using System.Diagnostics;
-#endif
namespace StardewModdingApi.Installer
{
@@ -433,8 +431,6 @@ namespace StardewModdingApi.Installer
// mark file executable
// (MSBuild doesn't keep permission flags for files zipped in a build task.)
- // (Note: exclude from Windows build because antivirus apps can flag the process start code as suspicious.)
-#if !SMAPI_FOR_WINDOWS
new Process
{
StartInfo = new ProcessStartInfo
@@ -444,7 +440,6 @@ namespace StardewModdingApi.Installer
CreateNoWindow = true
}
}.Start();
-#endif
}
// create mods directory (if needed)