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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-07-21 22:05:47 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:54:01 -0400
commit4b9ba35a194ac711d7c36943fc7277ce2a33b141 (patch)
tree92b1ebd78450a4ff57c17142cad860bf36f2477a /docs
parentdc1c9bf036ad61cbddd3390bbc2044b5f3ebd5aa (diff)
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apply tilesheet fixes to XNB map files too
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diff --git a/docs/release-notes.md b/docs/release-notes.md
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+++ b/docs/release-notes.md
@@ -40,6 +40,7 @@ These changes have not been released yet.
* The installer now recognises custom game paths stored in `stardewvalley.targets`, if any.
* Trace logs for a broken mod now list all detected issues (instead of the first one).
* Trace logs when loading mods are now more clear.
+ * Fixed custom maps loaded from `.xnb` files not having their tilesheet paths automatically adjusted.
* Fixed custom maps loaded from the mod folder with tilesheets in a subfolder not working crossplatform. All tilesheet paths are now normalised for the OS automatically.
* Removed all deprecated APIs.
* Removed the `Monitor.ExitGameImmediately` method.