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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-07-21 22:05:47 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:54:01 -0400 |
commit | 4b9ba35a194ac711d7c36943fc7277ce2a33b141 (patch) | |
tree | 92b1ebd78450a4ff57c17142cad860bf36f2477a /docs | |
parent | dc1c9bf036ad61cbddd3390bbc2044b5f3ebd5aa (diff) | |
download | SMAPI-4b9ba35a194ac711d7c36943fc7277ce2a33b141.tar.gz SMAPI-4b9ba35a194ac711d7c36943fc7277ce2a33b141.tar.bz2 SMAPI-4b9ba35a194ac711d7c36943fc7277ce2a33b141.zip |
apply tilesheet fixes to XNB map files too
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 58114dde..abc08e16 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -40,6 +40,7 @@ These changes have not been released yet. * The installer now recognises custom game paths stored in `stardewvalley.targets`, if any. * Trace logs for a broken mod now list all detected issues (instead of the first one). * Trace logs when loading mods are now more clear. + * Fixed custom maps loaded from `.xnb` files not having their tilesheet paths automatically adjusted. * Fixed custom maps loaded from the mod folder with tilesheets in a subfolder not working crossplatform. All tilesheet paths are now normalised for the OS automatically. * Removed all deprecated APIs. * Removed the `Monitor.ExitGameImmediately` method. |